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//! Types for creating reusable widgets (aka components or views).
use std::any::Any;
use std::clone::Clone;
use std::fmt::{self, Debug};
use std::ops::{ControlFlow, Deref, DerefMut};
use std::sync::atomic::{self, AtomicU64};
use std::sync::Arc;
use std::{slice, vec};
use alot::LotId;
use figures::units::{Px, UPx};
use figures::{IntoSigned, IntoUnsigned, Point, Rect, Size, Zero};
use intentional::Assert;
use kludgine::app::winit::event::{Ime, MouseButton, MouseScrollDelta, TouchPhase};
use kludgine::app::winit::keyboard::ModifiersState;
use kludgine::app::winit::window::CursorIcon;
use kludgine::Color;
use parking_lot::{Mutex, MutexGuard};
use crate::app::Run;
use crate::context::sealed::Trackable as _;
use crate::context::{
AsEventContext, EventContext, GraphicsContext, LayoutContext, ManageWidget, WidgetContext,
};
use crate::styles::components::{HorizontalAlignment, IntrinsicPadding, VerticalAlignment};
use crate::styles::{
ComponentDefinition, ContainerLevel, ContextFreeComponent, Dimension, DimensionRange, Edges,
FlexibleDimension, HorizontalAlign, IntoComponentValue, IntoDynamicComponentValue, Styles,
ThemePair, VisualOrder,
};
use crate::tree::{Tree, WeakTree};
use crate::value::{Dynamic, Generation, IntoDynamic, IntoValue, Source, Validation, Value};
use crate::widgets::checkbox::{Checkable, CheckboxState};
use crate::widgets::layers::{OverlayLayer, Tooltipped};
use crate::widgets::list::List;
use crate::widgets::shortcuts::{ShortcutKey, Shortcuts};
use crate::widgets::{
Align, Button, Checkbox, Collapse, Container, Disclose, Expand, Layers, Resize, Scroll, Space,
Stack, Style, Themed, ThemedMode, Validated, Wrap,
};
use crate::window::sealed::WindowCommand;
use crate::window::{
DeviceId, KeyEvent, MakeWindow, Rgb8, RunningWindow, StandaloneWindowBuilder, ThemeMode,
VirtualRecorderBuilder, Window, WindowBehavior, WindowHandle, WindowLocal,
};
use crate::ConstraintLimit;
/// A type that makes up a graphical user interface.
///
/// This type can go by many names in other UI frameworks: View, Component,
/// Control.
///
/// # Widgets are hierarchical
///
/// Cushy's widgets are organized in a hierarchical structure: widgets can
/// contain other widgets. A window in Cushy contains a single root widget,
/// which may contain one or more additional widgets.
///
/// # How Widgets are created
///
/// Cushy offers several approaches to creating widgets. The primary trait that
/// is used to instantiate a widget is [`MakeWidget`]. This trait is
/// automatically implemented for all types that implement [`Widget`].
///
/// [`MakeWidget::make_widget`] is responsible for returning a
/// [`WidgetInstance`]. This is a wrapper for a type that implements [`Widget`]
/// that can be used without knowing the original type of the [`Widget`].
///
/// While all [`MakeWidget`] is automatically implemented for all [`Widget`]
/// types, it can also be implemented by types that do not implement [`Widget`].
/// This is a useful strategy when designing reusable widgets that are able to
/// be completely represented by composing existing widgets. The
/// [`ProgressBar`](crate::widgets::ProgressBar) type uses this strategy, as it
/// uses either a [`Spinner`](crate::widgets::progress::Spinner) or a
/// [`Slider`](crate::widgets::Slider) to show its progress.
///
/// One last convenience trait is provided to help create widgets that contain
/// exactly one child: [`WrapperWidget`]. [`WrapperWidget`] exposes most of the
/// same functions, but provides purpose-built functions for tweaking child's
/// layout and rendering behavior to minimize the amount of redundant code
/// between these types of widgets.
///
/// # Identifying Widgets
///
/// Once a widget has been instantiated as a [`WidgetInstance`], it will be
/// assigned a unique [`WidgetId`]. Sometimes, it may be helpful to pre-create a
/// [`WidgetId`] before the widget has been created. For these situations,
/// [`WidgetTag`] allows creating a tag that can be passed to
/// [`MakeWidgetWithTag::make_with_tag`] to set the returned
/// [`WidgetInstance`]'s id.
///
/// # How to "talk" to another widget
///
/// Once a widget has been wrapped inside of a [`WidgetInstance`], it is no
/// longer possible to invoke [`Widget`]/s functions directly. Instead, a
/// context must be created for that widget. In each of the [`Widget`]
/// functions, a context is provided that represents the current widget. Each
/// context type has a `for_other()` function that accepts any widget type: a
/// [`WidgetId`], a [`WidgetInstance`], a [`MountedWidget`], or a [`WidgetRef`].
/// The returned context will represent the associate widget, allowing access to
/// the exposed APIs through the context.
///
/// While [`WidgetInstance::lock`] can be used to gain access to the underlying
/// [`Widget`] type, this behavior should only be reserved for limited
/// situations. It should be preferred to pass data between widgets using
/// [`Dynamic`]s or style components if possible. This ensures that your code
/// can work with as many other widgets as possible, instead of restricting
/// features to a specific set of types.
///
/// # How layout and rendering works
///
/// When a window is rendered, the root widget has its
/// [`layout()`](Self::layout) function called with both constraints specifying
/// [`ConstraintLimit::SizeToFit`] with the window's inner size. The root widget
/// measures its content to try to fit within the specified constraints, and
/// returns its calculated size. If a widget has children, it can invoke
/// [`LayoutContext::layout()`] on a context for each of its children to
/// determine their required sizes.
///
/// Next, the window sets the root's layout. When a widget contains another
/// widget, it must call [`LayoutContext::set_child_layout`] for the child to be
/// able to be rendered. This tells Cushy the location to draw the widget. While
/// it is possible to provide any rectangle, Cushy clips all widgets and their
/// children so that they cannot draw outside of their assigned bounds.
///
/// Once the layout has been determined, the window will invoke the root
/// widget's [`redraw()`](Self::redraw) function. If a widget contains one or
/// more children, it needs to invoke [`GraphicsContext::redraw()`] on a context
/// for each of its children during its own render function. This allows full
/// control over the order of drawing calls, allowing widgets to draw behind,
/// in-between, or in front of their children.
///
/// The last responsibility the window has each frame is size adjustment. The
/// window will potentially adjust its size automatically based on the root
/// widget's [`root_behavior()`](Self::root_behavior).
///
/// # Controlling Invalidation and Redrawing
///
/// Cushy only redraws window contents when requested by the operating system or
/// a tracked [`Dynamic`] is updated. Similarly, Cushy caches the known layout
/// sizes and locations for widgets unless they are *invalidated*. Invalidation
/// is done automatically when the window size changes or a tracked [`Dynamic`]
/// is updated.
///
/// These systems require Cushy to track which [`Dynamic`] values a widget
/// depends on for redrawing and invalidation. During a widget's redraw and
/// layout functions, it needs to ensure that all depended upon [`Dynamic`]s are
/// tracked using one of the various
/// `*_tracking_redraw()`/`*_tracking_invalidate()` functions. For example,
/// [`Source::get_tracking_redraw()`](crate::value::Source::get_tracking_redraw)
/// and
/// [`Source::get_tracking_invalidate()`](crate::value::Source::get_tracking_invalidate).
///
/// # Hover State: Hit Testing
///
/// Before any cursor-related events are sent to a widget, the cursor's position
/// is tested with [`Widget::hit_test`]. When a widget returns true for a
/// position, it is eligible to receive events such as mouse buttons.
///
/// When a widget returns false, it will not receive any cursor related events
/// with one exception: hover events. Hover events will fire for widgets whose
/// children are currently being hovered, regardless of whether
/// [`Widget::hit_test`] returned true.
///
/// The provided [`Widget::hit_test`] implementation returns false.
///
/// As the cursor moves across the window, the window will look at the render
/// information to see what widgets are positioned under the cursor and the
/// order in which they were drawn. Beginning at the topmost widget,
/// [`Widget::hit_test`] is called on each widget.
///
/// The currently hovered widget state is tracked for events that target widgets
/// beneath the current cursor.
///
/// # Mouse Button Events
///
/// When a window receives an event for a mouse button being pressed, it calls
/// the hovered widget's [`mouse_down()`](Self::mouse_down) function. If the
/// function returns [`HANDLED`]/[`ControlFlow::Break`], the widget becomes the
/// *tracking* widget for that mouse button.
///
/// If the widget returns [`IGNORED`]/[`ControlFlow::Continue`], the window will
/// call the parent's `mouse_down()` function. This repeats until the root
/// widget is reached or a widget returns `HANDLED`.
///
/// Once a tracking widget is found, any cursor-related movements will cause
/// [`Widget::mouse_drag()`] to be called. Upon the mouse button being released,
/// the tracking widget's [`mouse_up()`](Self::mouse_up) function will be
/// called.
///
/// # User Input Focus
///
/// A window can have a widget be *focused* for user input. For example, a text
/// [`Input`](crate::widgets::Input) only responds to keyboard input once user
/// input focus has been directed at the widget. This state is generally
/// represented by drawing the theme's highlight color around the border of the
/// widget. [`GraphicsContext::draw_focus_ring`] can be used to draw the
/// standard focus ring for rectangular-shaped widgets.
///
/// The most direct way to give a widget focus is to call
/// [`WidgetContext::focus`]. However, not all widgets can accept focus. If a
/// widget returns true from its [`accept_focus()`](Self::accept_focus)
/// function, focus will be given to it and its [`focus()`](Self::focus)
/// function will be invoked.
///
/// If a widget returns false from its `accept_focus()` function, the window
/// will perform these steps:
///
/// 1. If the widget has any children, sort its children visually and attempt to
/// focus each one until a widget accepts focus. If any of these children
/// have children, those children should also be checked.
/// 2. The widget asks its parent to find the next focus after itself. The
/// parent finds the current widget in that list and attempts to focus each
/// widget after the current widget in the visual order.
/// 3. This repeats until the root widget is reached, at which point focus is
/// attempted using this algorithm until either a focused widget is found or
/// the original widget is reached again. If no widget can be found in a full
/// cycle of the widget tree, focus will be cleared.
///
/// When a window first opens, it call [`focus()`][WidgetContext::focus] on the
/// root widget's context.
///
/// ## Losing Focus
///
/// A Widget can deny the ability for focus to be taken away from it by
/// returning `false` from [`Widget::allow_blur()`]. In general, widgets should
/// not do this. However, some user interfaces are designed to always keep focus
/// on a single widget, and this feature enables that functionality.
///
/// When a widget currently has focused and loses it, its [`blur()`](Self::blur)
/// function will be invoked.
///
/// # Styling
///
/// Cushy allows widgets to receive styling information through the widget
/// hierarchy using [`Styles`]. Cushy calculates the effectives styles for each
/// widget by inheriting all inheritable styles from its parent.
///
/// The [`Style`] widget allows assigining [`Styles`] to all of its children
/// widget. It works by calling [`WidgetContext::attach_styles`], and Cushy
/// takes care of the rest.
///
/// Styling in Cushy aims to be simple, easy-to-understand, and extensible.
///
/// # Color Themes
///
/// Cushy aims to make it easy for developers to customize the appearance of its
/// applications. The way color themes work in Cushy begins with the
/// [`ColorScheme`](crate::styles::ColorScheme). A color scheme is a set of
/// [`ColorSource`](crate::styles::ColorSource) that are used to generate a
/// variety of shades of colors for various roles color plays in a user
/// interface. In a way, coloring Cushy apps is a bit like paint-by-number,
/// where the number is the name of the color role.
///
/// A `ColorScheme` can be used to create a [`ThemePair`], which is theme
/// definition that a theme for light and dark mode.
///
/// In [the repository][repo], the `theme` example is a good way to explore how
/// the color system works in Cushy.
///
/// [repo]: https://github.com/khonsulabs/cushy
pub trait Widget: Send + Debug + 'static {
/// Redraw the contents of this widget.
fn redraw(&mut self, context: &mut GraphicsContext<'_, '_, '_, '_>);
/// Writes a summary of this widget into `fmt`.
///
/// The default implementation calls [`Debug::fmt`]. This function allows
/// widget authors to print only publicly relevant information that will
/// appear when debug formatting a [`WidgetInstance`].
fn summarize(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
Debug::fmt(self, f)
}
/// Returns true if this widget handles all built-in style components that
/// apply.
///
/// These components are:
///
/// - [`Opacity`](crate::styles::components::Opacity)
/// - [`WidgetBackground`](crate::styles::components::WidgetBackground)
/// - [`FontFamily`]
/// - [`TextSize`]
/// - [`LineHeight`]
/// - [`FontStyle`]
/// - [`FontWeight`]
fn full_control_redraw(&self) -> bool {
false
}
/// Layout this widget and returns the ideal size based on its contents and
/// the `available_space`.
#[allow(unused_variables)]
fn layout(
&mut self,
available_space: Size<ConstraintLimit>,
context: &mut LayoutContext<'_, '_, '_, '_>,
) -> Size<UPx> {
available_space.map(ConstraintLimit::min)
}
/// The widget has been mounted into a parent widget.
///
/// Widgets that contain [`MountedWidget`] references should call
/// [`MountedWidget::remount_if_needed`] in this function.
#[allow(unused_variables)]
fn mounted(&mut self, context: &mut EventContext<'_>) {}
/// The widget has been removed from its parent widget.
#[allow(unused_variables)]
fn unmounted(&mut self, context: &mut EventContext<'_>) {}
/// Returns true if this widget should respond to mouse input at `location`.
///
/// This function is critical for how event propagation works for these
/// functions:
///
/// - [`Self::hover`]
/// - [`Self::unhover`]
/// - [`Self::mouse_down`]
/// - [`Self::mouse_up`]
/// - [`Self::mouse_drag`]
/// - [`Self::mouse_wheel`]
///
/// See [Hover State: Hit Testing](Self#hover-state-hit-testing) for an
/// explanation of how these events work together.
#[allow(unused_variables)]
fn hit_test(&mut self, location: Point<Px>, context: &mut EventContext<'_>) -> bool {
false
}
/// The widget is currently has a cursor hovering it at `location`.
///
/// This function will not be invoked if [`Self::hit_test`] returns false.
/// See [Hover State: Hit Testing](Self#hover-state-hit-testing) for more
/// information on how hover state is handled in Cushy.
#[allow(unused_variables)]
fn hover(&mut self, location: Point<Px>, context: &mut EventContext<'_>) -> Option<CursorIcon> {
None
}
/// The widget is no longer being hovered.
///
/// This function will only be invoked after [`Self::hover`].
#[allow(unused_variables)]
fn unhover(&mut self, context: &mut EventContext<'_>) {}
/// This widget has been targeted to be focused. If this function returns
/// true, the widget will be focused. If false, Cushy will continue
/// searching for another focus target.
#[allow(unused_variables)]
fn accept_focus(&mut self, context: &mut EventContext<'_>) -> bool {
false
}
/// The widget has received focus for user input.
#[allow(unused_variables)]
fn focus(&mut self, context: &mut EventContext<'_>) {}
/// The widget should switch to the next focusable area within this widget,
/// honoring `direction` in a consistent manner. Returning `HANDLED` will
/// cause the search for the next focus widget stop.
#[allow(unused_variables)]
fn advance_focus(
&mut self,
direction: VisualOrder,
context: &mut EventContext<'_>,
) -> EventHandling {
IGNORED
}
/// The widget is about to lose focus. Returning true allows the focus to
/// switch away from this widget.
#[allow(unused_variables)]
fn allow_blur(&mut self, context: &mut EventContext<'_>) -> bool {
true
}
/// The widget is no longer focused for user input.
#[allow(unused_variables)]
fn blur(&mut self, context: &mut EventContext<'_>) {}
/// The widget has become the active widget.
#[allow(unused_variables)]
fn activate(&mut self, context: &mut EventContext<'_>) {}
/// The widget is no longer active.
#[allow(unused_variables)]
fn deactivate(&mut self, context: &mut EventContext<'_>) {}
/// A mouse button event has occurred at `location`. Returns whether the
/// event has been handled or not.
///
/// If an event is handled, the widget will receive callbacks for
/// [`mouse_drag`](Self::mouse_drag) and [`mouse_up`](Self::mouse_up). See
/// [Mouse Button Events](Self#mouse-button-events) for more information on
/// how mouse events work in Cushy.
///
/// This function will only be invoked if it or a child is the currently
/// hovered widget. See [Hover State: Hit
/// Testing](Self#hover-state-hit-testing) for more information on how hover
/// state is handled in Cushy.
#[allow(unused_variables)]
fn mouse_down(
&mut self,
location: Point<Px>,
device_id: DeviceId,
button: MouseButton,
context: &mut EventContext<'_>,
) -> EventHandling {
IGNORED
}
/// A mouse button is being held down as the cursor is moved across the
/// widget.
///
/// This function will only be invoked if [`Self::mouse_down`] returns
/// [`HANDLED`]. See [Mouse Button Events](Self#mouse-button-events) for
/// more information on how mouse events work in Cushy.
#[allow(unused_variables)]
fn mouse_drag(
&mut self,
location: Point<Px>,
device_id: DeviceId,
button: MouseButton,
context: &mut EventContext<'_>,
) {
}
/// A mouse button is no longer being pressed.
///
/// This function will only be invoked if [`Self::mouse_down`] returns
/// [`HANDLED`]. See [Mouse Button Events](Self#mouse-button-events) for
/// more information on how mouse events work in Cushy.
#[allow(unused_variables)]
fn mouse_up(
&mut self,
location: Option<Point<Px>>,
device_id: DeviceId,
button: MouseButton,
context: &mut EventContext<'_>,
) {
}
/// A keyboard event has been sent to this widget. Returns whether the event
/// has been handled or not.
#[allow(unused_variables)]
fn keyboard_input(
&mut self,
device_id: DeviceId,
input: KeyEvent,
is_synthetic: bool,
context: &mut EventContext<'_>,
) -> EventHandling {
IGNORED
}
/// An input manager event has been sent to this widget. Returns whether the
/// event has been handled or not.
#[allow(unused_variables)]
fn ime(&mut self, ime: Ime, context: &mut EventContext<'_>) -> EventHandling {
IGNORED
}
/// A mouse wheel event has been sent to this widget. Returns whether the
/// event has been handled or not.
///
/// This function will only be invoked if it or a child is the currently
/// hovered widget. See [Hover State: Hit
/// Testing](Self#hover-state-hit-testing) for more information on how hover
/// state is handled in Cushy.
#[allow(unused_variables)]
#[allow(unused_variables)]
fn mouse_wheel(
&mut self,
device_id: DeviceId,
delta: MouseScrollDelta,
phase: TouchPhase,
context: &mut EventContext<'_>,
) -> EventHandling {
IGNORED
}
/// Returns a reference to a single child widget if this widget is a widget
/// that primarily wraps a single other widget to customize its behavior.
#[must_use]
#[allow(unused_variables)]
fn root_behavior(
&mut self,
context: &mut EventContext<'_>,
) -> Option<(RootBehavior, WidgetInstance)> {
None
}
}
// ANCHOR: run
impl<T> Run for T
where
T: MakeWidget,
{
fn run(self) -> crate::Result {
Window::for_widget(self).run()
}
}
// ANCHOR_END: run
/// A behavior that should be applied to a root widget.
#[derive(Debug, Clone, Copy)]
pub enum RootBehavior {
/// This widget does not care about root behaviors, and its child should be
/// allowed to specify a behavior.
PassThrough,
/// This widget will try to expand to fill the window.
Expand,
/// This widget will measure its contents to fit its child, but Cushy should
/// still stretch this widget to fill the window.
Align,
/// This widget adjusts its child layout with padding.
Pad(Edges<Dimension>),
/// This widget changes the size of its child.
Resize(Size<DimensionRange>),
}
/// The layout of a [wrapped](WrapperWidget) child widget.
#[derive(Clone, Copy, Debug)]
pub struct WrappedLayout {
/// The region the child widget occupies within its parent.
pub child: Rect<Px>,
/// The size the wrapper widget should report as.
pub size: Size<UPx>,
}
impl WrappedLayout {
/// Returns a layout that positions `size` within `available_space` while
/// respecting [`HOrizontalAlignment`] and [`VerticalAlignment`].
pub fn aligned(
size: Size<UPx>,
available_space: Size<ConstraintLimit>,
context: &mut LayoutContext<'_, '_, '_, '_>,
) -> Self {
let child_size = size.into_signed();
let fill_width = available_space
.width
.fit_measured(child_size.width)
.into_signed();
let (padded_width, x, width) = if fill_width <= child_size.width {
(child_size.width, Px::ZERO, child_size.width)
} else {
let x = context
.get(&HorizontalAlignment)
.alignment_offset(child_size.width, fill_width);
(fill_width, x, child_size.width)
};
let fill_height = available_space
.height
.fit_measured(child_size.height)
.into_signed();
let (padded_height, y, height) = if fill_height <= child_size.height {
(child_size.height, Px::ZERO, child_size.height)
} else {
let y = context
.get(&VerticalAlignment)
.align(child_size.height, fill_height);
(fill_height, y, child_size.height)
};
WrappedLayout {
child: Rect::new(Point::new(x, y), Size::new(width, height)),
size: Size::new(padded_width, padded_height).into_unsigned(),
}
}
}
impl From<Size<Px>> for WrappedLayout {
fn from(size: Size<Px>) -> Self {
WrappedLayout {
child: size.into(),
size: size.into_unsigned(),
}
}
}
impl From<Size<UPx>> for WrappedLayout {
fn from(size: Size<UPx>) -> Self {
WrappedLayout {
child: size.into_signed().into(),
size,
}
}
}
/// A [`Widget`] that contains a single child.
pub trait WrapperWidget: Debug + Send + 'static {
/// Returns the child widget.
fn child_mut(&mut self) -> &mut WidgetRef;
/// Writes a summary of this widget into `fmt`.
///
/// The default implementation calls [`Debug::fmt`]. This function allows
/// widget authors to print only publicly relevant information that will
/// appear when debug formatting a [`WidgetInstance`].
fn summarize(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
Debug::fmt(self, f)
}
/// Returns the behavior this widget should apply when positioned at the
/// root of the window.
///
/// The provided implementation for `WrapperWidget` returns
/// [`RootBehavior::PassThrough`]. This is different from the provided
/// implementation for [`Widget`].
#[allow(unused_variables)]
fn root_behavior(&mut self, context: &mut EventContext<'_>) -> Option<RootBehavior> {
Some(RootBehavior::PassThrough)
}
/// Draws the background of the widget.
///
/// This is invoked before the wrapped widget is drawn.
#[allow(unused_variables)]
fn redraw_background(&mut self, context: &mut GraphicsContext<'_, '_, '_, '_>) {}
/// Draws the foreground of the widget.
///
/// This is invoked after the wrapped widget is drawn.
#[allow(unused_variables)]
fn redraw_foreground(&mut self, context: &mut GraphicsContext<'_, '_, '_, '_>) {}
/// Returns the rectangle that the child widget should occupy given
/// `available_space`.
#[allow(unused_variables)]
fn layout_child(
&mut self,
available_space: Size<ConstraintLimit>,
context: &mut LayoutContext<'_, '_, '_, '_>,
) -> WrappedLayout {
let adjusted_space = self.adjust_child_constraints(available_space, context);
let child = self.child_mut().mounted(&mut context.as_event_context());
let size = context
.for_other(&child)
.layout(adjusted_space)
.into_signed();
self.position_child(size, available_space, context)
}
/// Returns the adjusted contraints to use when laying out the child.
#[allow(unused_variables)]
#[must_use]
fn adjust_child_constraints(
&mut self,
available_space: Size<ConstraintLimit>,
context: &mut LayoutContext<'_, '_, '_, '_>,
) -> Size<ConstraintLimit> {
available_space
}
/// Returns the layout after positioning the child that occupies `size`.
#[allow(unused_variables)]
#[must_use]
fn position_child(
&mut self,
size: Size<Px>,
available_space: Size<ConstraintLimit>,
context: &mut LayoutContext<'_, '_, '_, '_>,
) -> WrappedLayout {
WrappedLayout::aligned(size.into_unsigned(), available_space, context)
}
/// Returns the background color to render behind the wrapped widget.
#[allow(unused_variables)]
#[must_use]
fn background_color(&mut self, context: &WidgetContext<'_>) -> Option<Color> {
// WidgetBackground is already filled, so we don't need to do anything
// else by default.
None
}
/// The widget has been mounted into a parent widget.
#[allow(unused_variables)]
fn mounted(&mut self, context: &mut EventContext<'_>) {}
/// The widget has been removed from its parent widget.
#[allow(unused_variables)]
fn unmounted(&mut self, context: &mut EventContext<'_>) {
self.child_mut().unmount_in(context);
}
/// Returns true if this widget should respond to mouse input at `location`.
#[allow(unused_variables)]
fn hit_test(&mut self, location: Point<Px>, context: &mut EventContext<'_>) -> bool {
false
}
/// The widget is currently has a cursor hovering it at `location`.
#[allow(unused_variables)]
fn hover(&mut self, location: Point<Px>, context: &mut EventContext<'_>) -> Option<CursorIcon> {
None
}
/// The widget is no longer being hovered.
#[allow(unused_variables)]
fn unhover(&mut self, context: &mut EventContext<'_>) {}
/// This widget has been targeted to be focused. If this function returns
/// true, the widget will be focused. If false, Cushy will continue
/// searching for another focus target.
#[allow(unused_variables)]
fn accept_focus(&mut self, context: &mut EventContext<'_>) -> bool {
false
}
/// The widget should switch to the next focusable area within this widget,
/// honoring `direction` in a consistent manner. Returning `HANDLED` will
/// cause the search for the next focus widget stop.
#[allow(unused_variables)]
fn advance_focus(
&mut self,
direction: VisualOrder,
context: &mut EventContext<'_>,
) -> EventHandling {
IGNORED
}
/// The widget has received focus for user input.
#[allow(unused_variables)]
fn focus(&mut self, context: &mut EventContext<'_>) {}
/// The widget is about to lose focus. Returning true allows the focus to
/// switch away from this widget.
#[allow(unused_variables)]
fn allow_blur(&mut self, context: &mut EventContext<'_>) -> bool {
true
}
/// The widget is no longer focused for user input.
#[allow(unused_variables)]
fn blur(&mut self, context: &mut EventContext<'_>) {}
/// The widget has become the active widget.
#[allow(unused_variables)]
fn activate(&mut self, context: &mut EventContext<'_>) {
let child = self.child_mut().mounted(context);
context.for_other(&child).activate();
}
/// The widget is no longer active.
#[allow(unused_variables)]
fn deactivate(&mut self, context: &mut EventContext<'_>) {}
/// A mouse button event has occurred at `location`. Returns whether the
/// event has been handled or not.
///
/// If an event is handled, the widget will receive callbacks for
/// [`mouse_drag`](Self::mouse_drag) and [`mouse_up`](Self::mouse_up).
#[allow(unused_variables)]
fn mouse_down(
&mut self,
location: Point<Px>,
device_id: DeviceId,
button: MouseButton,
context: &mut EventContext<'_>,
) -> EventHandling {
IGNORED
}
/// A mouse button is being held down as the cursor is moved across the
/// widget.
#[allow(unused_variables)]
fn mouse_drag(
&mut self,
location: Point<Px>,
device_id: DeviceId,
button: MouseButton,
context: &mut EventContext<'_>,
) {
}
/// A mouse button is no longer being pressed.
#[allow(unused_variables)]
fn mouse_up(
&mut self,
location: Option<Point<Px>>,
device_id: DeviceId,
button: MouseButton,
context: &mut EventContext<'_>,
) {
}
/// A keyboard event has been sent to this widget. Returns whether the event
/// has been handled or not.
#[allow(unused_variables)]
fn keyboard_input(
&mut self,
device_id: DeviceId,
input: KeyEvent,
is_synthetic: bool,
context: &mut EventContext<'_>,
) -> EventHandling {
IGNORED
}
/// An input manager event has been sent to this widget. Returns whether the
/// event has been handled or not.
#[allow(unused_variables)]
fn ime(&mut self, ime: Ime, context: &mut EventContext<'_>) -> EventHandling {
IGNORED
}
/// A mouse wheel event has been sent to this widget. Returns whether the
/// event has been handled or not.
#[allow(unused_variables)]
fn mouse_wheel(
&mut self,
device_id: DeviceId,
delta: MouseScrollDelta,
phase: TouchPhase,
context: &mut EventContext<'_>,
) -> EventHandling {
IGNORED
}
}
impl<T> Widget for T
where
T: WrapperWidget,
{
fn root_behavior(
&mut self,
context: &mut EventContext<'_>,
) -> Option<(RootBehavior, WidgetInstance)> {
T::root_behavior(self, context)
.map(|behavior| (behavior, T::child_mut(self).widget().clone()))
}
fn redraw(&mut self, context: &mut GraphicsContext<'_, '_, '_, '_>) {
let background_color = self.background_color(context);
if let Some(color) = background_color {
context.fill(color);
}
self.redraw_background(context);
let child = self.child_mut().mounted(&mut context.as_event_context());
context.for_other(&child).redraw();
self.redraw_foreground(context);
}
fn layout(
&mut self,
available_space: Size<ConstraintLimit>,
context: &mut LayoutContext<'_, '_, '_, '_>,
) -> Size<UPx> {
let layout = self.layout_child(available_space, context);
let child = self.child_mut().mounted(&mut context.as_event_context());
context.set_child_layout(&child, layout.child);
layout.size
}
fn mounted(&mut self, context: &mut EventContext<'_>) {
T::mounted(self, context);
}
fn unmounted(&mut self, context: &mut EventContext<'_>) {
T::unmounted(self, context);
}
fn hit_test(&mut self, location: Point<Px>, context: &mut EventContext<'_>) -> bool {
T::hit_test(self, location, context)
}
fn hover(&mut self, location: Point<Px>, context: &mut EventContext<'_>) -> Option<CursorIcon> {
T::hover(self, location, context)
}
fn unhover(&mut self, context: &mut EventContext<'_>) {
T::unhover(self, context);
}
fn accept_focus(&mut self, context: &mut EventContext<'_>) -> bool {
T::accept_focus(self, context)
}
fn focus(&mut self, context: &mut EventContext<'_>) {
T::focus(self, context);
}
fn blur(&mut self, context: &mut EventContext<'_>) {
T::blur(self, context);
}
fn activate(&mut self, context: &mut EventContext<'_>) {
T::activate(self, context);
}
fn deactivate(&mut self, context: &mut EventContext<'_>) {
T::deactivate(self, context);
}
fn mouse_down(
&mut self,
location: Point<Px>,
device_id: DeviceId,
button: MouseButton,
context: &mut EventContext<'_>,
) -> EventHandling {
T::mouse_down(self, location, device_id, button, context)
}
fn mouse_drag(
&mut self,
location: Point<Px>,
device_id: DeviceId,
button: MouseButton,
context: &mut EventContext<'_>,
) {
T::mouse_drag(self, location, device_id, button, context);
}
fn mouse_up(
&mut self,
location: Option<Point<Px>>,
device_id: DeviceId,
button: MouseButton,
context: &mut EventContext<'_>,
) {
T::mouse_up(self, location, device_id, button, context);
}
fn keyboard_input(
&mut self,
device_id: DeviceId,
input: KeyEvent,
is_synthetic: bool,
context: &mut EventContext<'_>,
) -> EventHandling {
T::keyboard_input(self, device_id, input, is_synthetic, context)
}
fn ime(&mut self, ime: Ime, context: &mut EventContext<'_>) -> EventHandling {
T::ime(self, ime, context)
}
fn mouse_wheel(
&mut self,
device_id: DeviceId,
delta: MouseScrollDelta,
phase: TouchPhase,
context: &mut EventContext<'_>,
) -> EventHandling {
T::mouse_wheel(self, device_id, delta, phase, context)
}
fn advance_focus(
&mut self,
direction: VisualOrder,
context: &mut EventContext<'_>,
) -> EventHandling {
T::advance_focus(self, direction, context)
}
fn allow_blur(&mut self, context: &mut EventContext<'_>) -> bool {
T::allow_blur(self, context)
}
fn summarize(&self, fmt: &mut fmt::Formatter<'_>) -> fmt::Result {
T::summarize(self, fmt)
}
}
/// A type that can create a [`WidgetInstance`].
pub trait MakeWidget: Sized {
/// Returns a new widget.
fn make_widget(self) -> WidgetInstance;
/// Returns a new window containing `self` as the root widget.
fn into_window(self) -> Window {
self.make_window()
}
/// Returns a builder for a standalone window.
///
/// A standalone window can be either a
/// [`VirtualWindow`](crate::window::VirtualWindow) or a
/// [`CushyWindow`](crate::window::CushyWindow).
fn build_standalone_window(self) -> StandaloneWindowBuilder {
StandaloneWindowBuilder::new(self)
}
/// Returns a builder for a [`VirtualRecorder`](crate::window::VirtualRecorder)
fn build_recorder(self) -> VirtualRecorderBuilder<Rgb8> {
VirtualRecorderBuilder::new(self)
}
/// Associates `styles` with this widget.
///
/// This is equivalent to `Style::new(styles, self)`.
fn with_styles(self, styles: impl IntoValue<Styles>) -> Style
where
Self: Sized,
{
Style::new(styles, self)
}
/// Associates a style component with `self`.
fn with<C: ComponentDefinition>(
self,
name: &C,
component: impl IntoValue<C::ComponentType>,
) -> Style
where
Value<C::ComponentType>: IntoComponentValue,
{
Style::new(Styles::new().with(name, component), self)
}
/// Associates a style component with `self`, ensuring that no child widgets
/// inherit this component.
fn with_local<C: ComponentDefinition>(
self,
name: &C,
component: impl IntoValue<C::ComponentType>,
) -> Style
where
Value<C::ComponentType>: IntoComponentValue,
{
Style::new(Styles::new().with_local(name, component), self)
}
/// Associates a style component with `self`, resolving its value using
/// `dynamic` at runtime.
fn with_dynamic<C: ComponentDefinition>(
self,
name: &C,
dynamic: impl IntoDynamicComponentValue,
) -> Style
where
C::ComponentType: IntoComponentValue,
{
Style::new(Styles::new().with_dynamic(name, dynamic), self)
}
/// Associates a style component with `self`, resolving its value using
/// `dynamic` at runtime. This component will not be inherited to child
/// widgets.
fn with_local_dynamic<C: ComponentDefinition>(
self,
name: &C,
dynamic: impl IntoDynamicComponentValue,
) -> Style
where
C::ComponentType: IntoComponentValue,
{
Style::new(Styles::new().with_local_dynamic(name, dynamic), self)
}
/// Invokes `callback` when `key` is pressed while `modifiers` are pressed.
///
/// This shortcut will only be invoked if focus is within `self` or a child
/// of `self`, or if the returned widget becomes the root widget of a
/// window.
#[must_use]
fn with_shortcut<F>(
self,
key: impl Into<ShortcutKey>,
modifiers: ModifiersState,
callback: F,
) -> Shortcuts
where
F: FnMut(KeyEvent) -> EventHandling + Send + 'static,
{
Shortcuts::new(self).with_shortcut(key, modifiers, callback)
}
/// Invokes `callback` when `key` is pressed while `modifiers` are pressed.
/// If the shortcut is held, the callback will be invoked on repeat events.
///
/// This shortcut will only be invoked if focus is within `self` or a child
/// of `self`, or if the returned widget becomes the root widget of a
/// window.
#[must_use]
fn with_repeating_shortcut<F>(
self,
key: impl Into<ShortcutKey>,
modifiers: ModifiersState,
callback: F,
) -> Shortcuts
where
F: FnMut(KeyEvent) -> EventHandling + Send + 'static,
{
Shortcuts::new(self).with_repeating_shortcut(key, modifiers, callback)
}
/// Styles `self` with the largest of 6 heading styles.
fn h1(self) -> Style {
Style::new(Styles::default(), self).h1()
}
/// Styles `self` with the second largest of 6 heading styles.
fn h2(self) -> Style {
Style::new(Styles::default(), self).h2()
}
/// Styles `self` with the third largest of 6 heading styles.
fn h3(self) -> Style {
Style::new(Styles::default(), self).h3()
}
/// Styles `self` with the third smallest of 6 heading styles.
fn h4(self) -> Style {
Style::new(Styles::default(), self).h4()
}
/// Styles `self` with the second smallest of 6 heading styles.
fn h5(self) -> Style {
Style::new(Styles::default(), self).h5()
}
/// Styles `self` with the smallest of 6 heading styles.
fn h6(self) -> Style {
Style::new(Styles::default(), self).h6()
}
/// Styles `self` with the largest text size.
#[must_use]
fn xxxx_large(self) -> Style {
Style::new(Styles::default(), self).xxxx_large()
}
/// Styles `self` with the second largest text size.
#[must_use]
fn xxx_large(self) -> Style {
Style::new(Styles::default(), self).xxx_large()
}
/// Styles `self` with the third largest text size.
#[must_use]
fn xx_large(self) -> Style {
Style::new(Styles::default(), self).xx_large()
}
/// Styles `self` with the fourth largest text size.
#[must_use]
fn x_large(self) -> Style {
Style::new(Styles::default(), self).x_large()
}
/// Styles `self` with the fifth largest text size.
#[must_use]
fn large(self) -> Style {
Style::new(Styles::default(), self).large()
}
/// Styles `self` with the third smallest text size.
#[must_use]
fn default_size(self) -> Style {
Style::new(Styles::default(), self).default_size()
}
/// Styles `self` with the second smallest text size.
#[must_use]
fn small(self) -> Style {
Style::new(Styles::default(), self).small()
}
/// Styles `self` with the smallest text size.
#[must_use]
fn x_small(self) -> Style {
Style::new(Styles::default(), self).x_small()
}
/// Styles `self` as an informational hint message.
fn hint(self) -> Style {
Style::new(Styles::default(), self).hint()
}
/// Attaches `hint` as an informational hint message below `self`.
///
/// The spacing between `self` and `hint` is half of [`IntrinsicPadding`].
fn with_hint(self, hint: impl MakeWidget) -> Stack {
let probe = IntrinsicPadding.probe();
let padding = probe
.value()
.map_each(|padding| FlexibleDimension::Dimension(*padding / 2));
self.and(probe)
.and(
hint.hint()
.with(&HorizontalAlignment, HorizontalAlign::Left),
)
.into_rows()
.gutter(padding)
}
/// Sets the widget that should be focused next.
///
/// Cushy automatically determines reverse tab order by using this same
/// relationship.
fn with_next_focus(self, next_focus: impl IntoValue<Option<WidgetId>>) -> WidgetInstance {
self.make_widget().with_next_focus(next_focus)
}
/// Sets this widget to be enabled/disabled based on `enabled` and returns
/// self.
///
/// If this widget is disabled, all children widgets will also be disabled.
///
/// # Panics
///
/// This function can only be called when one instance of the widget exists.
/// If any clones exist, a panic will occur.
fn with_enabled(self, enabled: impl IntoValue<bool>) -> WidgetInstance {
self.make_widget().with_enabled(enabled)
}
/// Sets this widget as a "default" widget.
///
/// Default widgets are automatically activated when the user signals they
/// are ready for the default action to occur.
///
/// Example widgets this is used for are:
///
/// - Submit buttons on forms
/// - Ok buttons
#[must_use]
fn into_default(self) -> WidgetInstance {
self.make_widget().into_default()
}
/// Sets this widget as an "escape" widget.
///
/// Escape widgets are automatically activated when the user signals they
/// are ready to escape their current situation.
///
/// Example widgets this is used for are:
///
/// - Close buttons
/// - Cancel buttons
#[must_use]
fn into_escape(self) -> WidgetInstance {
self.make_widget().into_escape()
}
/// Returns a collection of widgets using `self` and `other`.
fn and(self, other: impl MakeWidget) -> WidgetList {
let mut children = WidgetList::new();
children.push(self);
children.push(other);
children
}
/// Chains `self` and `others` into a [`WidgetList`].
fn chain<W: MakeWidget>(self, others: impl IntoIterator<Item = W>) -> WidgetList {
let others = others.into_iter();
let mut widgets = WidgetList::with_capacity(others.size_hint().0 + 1);
widgets.push(self);
widgets.extend(others);
widgets
}
/// Expands `self` to grow to fill its parent.
#[must_use]
fn expand(self) -> Expand {
Expand::new(self)
}
/// Expands `self` to grow to fill its parent proportionally with other
/// weighted siblings.
#[must_use]
fn expand_weighted(self, weight: u8) -> Expand {
Expand::weighted(weight, self)
}
/// Expands `self` to grow to fill its parent horizontally.
#[must_use]
fn expand_horizontally(self) -> Expand {
Expand::horizontal(self)
}
/// Expands `self` to grow to fill its parent vertically.
#[must_use]
fn expand_vertically(self) -> Expand {
Expand::vertical(self)
}
/// Resizes `self` to `size`.
#[must_use]
fn size<T>(self, size: Size<T>) -> Resize
where
T: Into<DimensionRange>,
{
Resize::to(size, self)
}
/// Resizes `self` to `width`.
///
/// `width` can be an any of:
///
/// - [`Dimension`]
/// - [`Px`]
/// - [`Lp`](crate::figures::units::Lp)
/// - A range of any fo the above.
#[must_use]
fn width(self, width: impl Into<DimensionRange>) -> Resize {
Resize::from_width(width, self)
}
/// Resizes `self` to `height`.
///
/// `height` can be an any of:
///
/// - [`Dimension`]
/// - [`Px`]
/// - [`Lp`](crate::figures::units::Lp)
/// - A range of any fo the above.
#[must_use]
fn height(self, height: impl Into<DimensionRange>) -> Resize {
Resize::from_height(height, self)
}
/// Returns this widget as the contents of a clickable button.
fn into_button(self) -> Button {
Button::new(self)
}
/// Returns this widget as the contents of a clickable button.
fn to_button(&self) -> Button
where
Self: Clone,
{
self.clone().into_button()
}
/// Returns this widget as the label of a Checkbox.
fn into_checkbox(self, value: impl IntoDynamic<CheckboxState>) -> Checkbox {
value.into_checkbox().labelled_by(self)
}
/// Returns this widget as the label of a Checkbox.
fn to_checkbox(&self, value: impl IntoDynamic<CheckboxState>) -> Checkbox
where
Self: Clone,
{
self.clone().into_checkbox(value)
}
/// Aligns `self` to the center vertically and horizontally.
#[must_use]
fn centered(self) -> Align {
Align::centered(self)
}
/// Aligns `self` to the left.
fn align_left(self) -> Align {
self.centered().align_left()
}
/// Aligns `self` to the right.
fn align_right(self) -> Align {
self.centered().align_right()
}
/// Aligns `self` to the top.
fn align_top(self) -> Align {
self.centered().align_top()
}
/// Aligns `self` to the bottom.
fn align_bottom(self) -> Align {
self.centered().align_bottom()
}
/// Fits `self` horizontally within its parent.
fn fit_horizontally(self) -> Align {
self.centered().fit_horizontally()
}
/// Fits `self` vertically within its parent.
fn fit_vertically(self) -> Align {
self.centered().fit_vertically()
}
/// Allows scrolling `self` both vertically and horizontally.
#[must_use]
fn scroll(self) -> Scroll {
Scroll::new(self)
}
/// Allows scrolling `self` vertically.
#[must_use]
fn vertical_scroll(self) -> Scroll {
Scroll::vertical(self)
}
/// Allows scrolling `self` horizontally.
#[must_use]
fn horizontal_scroll(self) -> Scroll {
Scroll::horizontal(self)
}
/// Creates a [`WidgetRef`] for use as child widget.
#[must_use]
fn into_ref(self) -> WidgetRef {
WidgetRef::new(self)
}
/// Wraps `self` in a [`Container`].
fn contain(self) -> Container {
Container::new(self)
}
/// Wraps `self` in a [`Container`] with the specified level.
fn contain_level(self, level: impl IntoValue<ContainerLevel>) -> Container {
self.contain().contain_level(level)
}
/// Returns a new widget that renders `color` behind `self`.
fn background_color(self, color: impl IntoValue<Color>) -> Container {
self.contain().pad_by(Px::ZERO).background_color(color)
}
/// Wraps `self` with the default padding.
fn pad(self) -> Container {
self.contain().transparent()
}
/// Wraps `self` with the specified padding.
fn pad_by(self, padding: impl IntoValue<Edges<Dimension>>) -> Container {
self.contain().transparent().pad_by(padding)
}
/// Applies `theme` to `self` and its children.
fn themed(self, theme: impl IntoValue<ThemePair>) -> Themed {
Themed::new(theme, self)
}
/// Applies `mode` to `self` and its children.
fn themed_mode(self, mode: impl IntoValue<ThemeMode>) -> ThemedMode {
ThemedMode::new(mode, self)
}
/// Returns a widget that collapses `self` horizontally based on the dynamic boolean value.
///
/// This widget will be collapsed when the dynamic contains `true`, and
/// revealed when the dynamic contains `false`.
fn collapse_horizontally(self, collapse_when: impl IntoDynamic<bool>) -> Collapse {
Collapse::horizontal(collapse_when, self)
}
/// Returns a widget that collapses `self` vertically based on the dynamic
/// boolean value.
///
/// This widget will be collapsed when the dynamic contains `true`, and
/// revealed when the dynamic contains `false`.
fn collapse_vertically(self, collapse_when: impl IntoDynamic<bool>) -> Collapse {
Collapse::vertical(collapse_when, self)
}
/// Returns a new widget that allows hiding and showing `contents`.
fn disclose(self) -> Disclose {
Disclose::new(self)
}
/// Returns a widget that shows validation errors and/or hints.
fn validation(self, validation: impl IntoDynamic<Validation>) -> Validated {
Validated::new(validation, self)
}
/// Returns a widget that shows `tip` on `layer` when `self` is hovered.
fn tooltip(self, layer: &OverlayLayer, tip: impl MakeWidget) -> Tooltipped {
layer.new_tooltip(tip, self)
}
}
/// A type that can create a [`WidgetInstance`] with a preallocated
/// [`WidgetId`].
pub trait MakeWidgetWithTag: Sized {
/// Returns a new [`WidgetInstance`] whose [`WidgetId`] comes from `tag`.
fn make_with_tag(self, tag: WidgetTag) -> WidgetInstance;
}
impl<T> MakeWidgetWithTag for T
where
T: Widget,
{
fn make_with_tag(self, id: WidgetTag) -> WidgetInstance {
WidgetInstance::with_id(self, id)
}
}
impl<T> MakeWidget for T
where
T: MakeWidgetWithTag,
{
fn make_widget(self) -> WidgetInstance {
self.make_with_tag(WidgetTag::unique())
}
}
impl MakeWidget for WidgetInstance {
fn make_widget(self) -> WidgetInstance {
self
}
}
impl MakeWidgetWithTag for Color {
fn make_with_tag(self, id: WidgetTag) -> WidgetInstance {
Space::colored(self).make_with_tag(id)
}
}
/// A type that represents whether an event has been handled or ignored.
pub type EventHandling = ControlFlow<EventHandled, EventIgnored>;
/// A marker type that represents a handled event.
#[derive(Debug, Clone, Copy, Eq, PartialEq)]
pub struct EventHandled;
#[derive(Debug, Clone, Copy, Eq, PartialEq)]
/// A marker type that represents an ignored event.
pub struct EventIgnored;
/// An [`EventHandling`] value that represents a handled event.
pub const HANDLED: EventHandling = EventHandling::Break(EventHandled);
/// An [`EventHandling`] value that represents an ignored event.
pub const IGNORED: EventHandling = EventHandling::Continue(EventIgnored);
pub(crate) trait AnyWidget: Widget {
fn as_any(&self) -> &dyn Any;
fn as_any_mut(&mut self) -> &mut dyn Any;
}
impl<T> AnyWidget for T
where
T: Widget,
{
fn as_any(&self) -> &dyn Any {
self
}
fn as_any_mut(&mut self) -> &mut dyn Any {
self
}
}
/// An instance of a [`Widget`].
#[derive(Clone)]
pub struct WidgetInstance {
data: Arc<WidgetInstanceData>,
}
impl Debug for WidgetInstance {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
match self.data.widget.try_lock() {
Some(widget) => widget.summarize(f),
None => f.debug_struct("WidgetInstance").finish_non_exhaustive(),
}
}
}
#[derive(Debug)]
struct WidgetInstanceData {
id: WidgetId,
default: bool,
cancel: bool,
next_focus: Value<Option<WidgetId>>,
enabled: Value<bool>,
widget: Box<Mutex<dyn AnyWidget>>,
}
impl WidgetInstance {
/// Returns a new instance containing `widget` that is assigned the unique
/// `id` provided.
pub fn with_id<W>(widget: W, id: WidgetTag) -> Self
where
W: Widget,
{
Self {
data: Arc::new(WidgetInstanceData {
id: id.into(),
next_focus: Value::default(),
default: false,
cancel: false,
widget: Box::new(Mutex::new(widget)),
enabled: Value::Constant(true),
}),
}
}
/// Returns a new instance containing `widget`.
pub fn new<W>(widget: W) -> Self
where
W: Widget,
{
Self::with_id(widget, WidgetTag::unique())
}
/// Returns the unique id of this widget instance.
#[must_use]
pub fn id(&self) -> WidgetId {
self.data.id
}
/// Sets the widget that should be focused next.
///
/// Cushy automatically determines reverse tab order by using this same
/// relationship.
///
/// # Panics
///
/// This function can only be called when one instance of the widget exists.
/// If any clones exist, a panic will occur.
#[must_use]
pub fn with_next_focus(
mut self,
next_focus: impl IntoValue<Option<WidgetId>>,
) -> WidgetInstance {
let data = Arc::get_mut(&mut self.data)
.expect("with_next_focus can only be called on newly created widget instances");
data.next_focus = next_focus.into_value();
self
}
/// Sets this widget to be enabled/disabled based on `enabled` and returns
/// self.
///
/// If this widget is disabled, all children widgets will also be disabled.
///
/// # Panics
///
/// This function can only be called when one instance of the widget exists.
/// If any clones exist, a panic will occur.
#[must_use]
pub fn with_enabled(mut self, enabled: impl IntoValue<bool>) -> WidgetInstance {
let data = Arc::get_mut(&mut self.data)
.expect("with_enabled can only be called on newly created widget instances");
data.enabled = enabled.into_value();
self
}
/// Sets this widget as a "default" widget.
///
/// Default widgets are automatically activated when the user signals they
/// are ready for the default action to occur.
///
/// Example widgets this is used for are:
///
/// - Submit buttons on forms
/// - Ok buttons
///
/// # Panics
///
/// This function can only be called when one instance of the widget exists.
/// If any clones exist, a panic will occur.
#[must_use]
pub fn into_default(mut self) -> WidgetInstance {
let data = Arc::get_mut(&mut self.data)
.expect("with_next_focus can only be called on newly created widget instances");
data.default = true;
self
}
/// Sets this widget as an "escape" widget.
///
/// Escape widgets are automatically activated when the user signals they
/// are ready to escape their current situation.
///
/// Example widgets this is used for are:
///
/// - Close buttons
/// - Cancel buttons
///
/// # Panics
///
/// This function can only be called when one instance of the widget exists.
/// If any clones exist, a panic will occur.
#[must_use]
pub fn into_escape(mut self) -> WidgetInstance {
let data = Arc::get_mut(&mut self.data)
.expect("with_next_focus can only be called on newly created widget instances");
data.cancel = true;
self
}
/// Locks the widget for exclusive access. Locking widgets should only be
/// done for brief moments of time when you are certain no deadlocks can
/// occur due to other widget locks being held.
#[must_use]
pub fn lock(&self) -> WidgetGuard<'_> {
WidgetGuard(self.data.widget.lock())
}
/// Returns the id of the widget that should receive focus after this
/// widget.
///
/// This value comes from [`MakeWidget::with_next_focus()`].
#[must_use]
pub fn next_focus(&self) -> Option<WidgetId> {
self.data.next_focus.get()
}
/// Returns true if this is a default widget.
///
/// See [`MakeWidget::into_default()`] for more information.
#[must_use]
pub fn is_default(&self) -> bool {
self.data.default
}
/// Returns true if this is an escape widget.
///
/// See [`MakeWidget::into_escape()`] for more information.
#[must_use]
pub fn is_escape(&self) -> bool {
self.data.cancel
}
pub(crate) fn enabled(&self, context: &WindowHandle) -> bool {
if let Value::Dynamic(dynamic) = &self.data.enabled {
dynamic.inner_redraw_when_changed(context.clone());
}
self.data.enabled.get()
}
/// Returns a new window containing `self` as the root widget.
pub fn to_window(&self) -> Window<Self>
where
Self: Clone,
{
self.clone().make_window()
}
}
impl AsRef<WidgetId> for WidgetInstance {
fn as_ref(&self) -> &WidgetId {
&self.data.id
}
}
impl Eq for WidgetInstance {}
impl PartialEq for WidgetInstance {
fn eq(&self, other: &Self) -> bool {
Arc::ptr_eq(&self.data, &other.data)
}
}
impl WindowBehavior for WidgetInstance {
type Context = Self;
fn initialize(
_window: &mut RunningWindow<kludgine::app::Window<'_, WindowCommand>>,
context: Self::Context,
) -> Self {
context
}
fn make_root(&mut self) -> WidgetInstance {
self.clone()
}
}
/// A function that can be invoked with a parameter (`T`) and returns `R`.
///
/// This type is used by widgets to signal various events.
pub struct Callback<T = (), R = ()>(Box<dyn CallbackFunction<T, R>>);
impl<T, R> Debug for Callback<T, R> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_tuple("Callback")
.field(&std::ptr::from_ref::<Self>(self))
.finish()
}
}
impl<T, R> Eq for Callback<T, R> {}
impl<T, R> PartialEq for Callback<T, R> {
fn eq(&self, _other: &Self) -> bool {
false
}
}
impl<T, R> Callback<T, R> {
/// Returns a new instance that calls `function` each time the callback is
/// invoked.
pub fn new<F>(function: F) -> Self
where
F: FnMut(T) -> R + Send + 'static,
{
Self(Box::new(function))
}
/// Invokes the wrapped function and returns the produced value.
pub fn invoke(&mut self, value: T) -> R {
self.0.invoke(value)
}
}
trait CallbackFunction<T, R>: Send {
fn invoke(&mut self, value: T) -> R;
}
impl<T, R, F> CallbackFunction<T, R> for F
where
F: FnMut(T) -> R + Send,
{
fn invoke(&mut self, value: T) -> R {
self(value)
}
}
/// A [`Callback`] that can be cloned.
///
/// Only one thread can be invoking a shared callback at any given time.
pub struct SharedCallback<T = (), R = ()>(Arc<Mutex<Callback<T, R>>>);
impl<T, R> SharedCallback<T, R> {
/// Returns a new instance that calls `function` each time the callback is
/// invoked.
pub fn new<F>(function: F) -> Self
where
F: FnMut(T) -> R + Send + 'static,
{
Self::from(Callback::new(function))
}
/// Invokes the wrapped function and returns the produced value.
pub fn invoke(&self, value: T) -> R {
self.0.lock().invoke(value)
}
}
impl<T, R> Debug for SharedCallback<T, R> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_tuple("SharedCallback")
.field(&Arc::as_ptr(&self.0))
.finish()
}
}
impl<T, R> Eq for SharedCallback<T, R> {}
impl<T, R> PartialEq for SharedCallback<T, R> {
fn eq(&self, other: &Self) -> bool {
Arc::ptr_eq(&self.0, &other.0)
}
}
impl<T, R> Clone for SharedCallback<T, R> {
fn clone(&self) -> Self {
Self(self.0.clone())
}
}
impl<T, R> From<Callback<T, R>> for SharedCallback<T, R> {
fn from(callback: Callback<T, R>) -> Self {
Self(Arc::new(Mutex::new(callback)))
}
}
/// A function that can be invoked once with a parameter (`T`) and returns `R`.
///
/// This type is used by widgets to signal an event that can happen only onceq.
pub struct OnceCallback<T = (), R = ()>(Box<dyn OnceCallbackFunction<T, R>>);
impl<T, R> Debug for OnceCallback<T, R> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_tuple("OnceCallback")
.field(&std::ptr::from_ref::<Self>(self))
.finish()
}
}
impl<T, R> Eq for OnceCallback<T, R> {}
impl<T, R> PartialEq for OnceCallback<T, R> {
fn eq(&self, _other: &Self) -> bool {
false
}
}
impl<T, R> OnceCallback<T, R> {
/// Returns a new instance that calls `function` when the callback is
/// invoked.
pub fn new<F>(function: F) -> Self
where
F: FnOnce(T) -> R + Send + 'static,
{
Self(Box::new(Some(function)))
}
/// Invokes the wrapped function and returns the produced value.
pub fn invoke(mut self, value: T) -> R {
self.0.invoke(value)
}
}
trait OnceCallbackFunction<T, R>: Send {
fn invoke(&mut self, value: T) -> R;
}
impl<T, R, F> OnceCallbackFunction<T, R> for Option<F>
where
F: FnOnce(T) -> R + Send,
{
fn invoke(&mut self, value: T) -> R {
(self.take().assert("invoked once"))(value)
}
}
/// A [`Widget`] that has been attached to a widget hierarchy.
///
/// Because [`WidgetInstance`]s can be reused, a mounted widget can be unmounted
/// and eventually remounted. To ensure the widget is in a consistent state, all
/// types that own `MountedWidget`s should call
/// [`MountedWidget::remount_if_needed`] during their `mount()` functions.
#[derive(Clone)]
pub struct MountedWidget {
pub(crate) node_id: LotId,
pub(crate) widget: WidgetInstance,
pub(crate) tree: WeakTree,
}
impl Debug for MountedWidget {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
Debug::fmt(&self.widget, f)
}
}
impl MountedWidget {
pub(crate) fn tree(&self) -> Tree {
self.tree.upgrade().expect("tree missing")
}
/// Remounts this widget, if it was previously unmounted.
pub fn remount_if_needed(&mut self, context: &mut EventContext<'_>) {
if !self.is_mounted() {
*self = context.push_child(self.widget.clone());
}
}
/// Returns true if this widget is still mounted in a window.
#[must_use]
pub fn is_mounted(&self) -> bool {
let Some(tree) = self.tree.upgrade() else {
return false;
};
tree.widget_is_valid(self.node_id)
}
/// Locks the widget for exclusive access. Locking widgets should only be
/// done for brief moments of time when you are certain no deadlocks can
/// occur due to other widget locks being held.
#[must_use]
pub fn lock(&self) -> WidgetGuard<'_> {
self.widget.lock()
}
/// Invalidates this widget.
pub fn invalidate(&self) {
let Some(tree) = self.tree.upgrade() else {
return;
};
tree.invalidate(self.node_id, false);
}
pub(crate) fn set_layout(&self, rect: Rect<Px>) {
self.tree().set_layout(self.node_id, rect);
}
/// Returns the unique id of this widget instance.
#[must_use]
pub fn id(&self) -> WidgetId {
self.widget.id()
}
/// Returns the underlying widget instance
#[must_use]
pub const fn instance(&self) -> &WidgetInstance {
&self.widget
}
/// Returns the next widget to focus after this widget.
///
/// This function returns the value set in
/// [`MakeWidget::with_next_focus()`].
#[must_use]
pub fn next_focus(&self) -> Option<MountedWidget> {
self.widget
.next_focus()
.and_then(|next_focus| self.tree.upgrade()?.widget(next_focus))
}
/// Returns the widget to focus before this widget.
///
/// There is no direct way to set this value. This relationship is created
/// automatically using [`MakeWidget::with_next_focus()`].
#[must_use]
pub fn previous_focus(&self) -> Option<MountedWidget> {
self.tree.upgrade()?.previous_focus(self.id())
}
/// Returns the next or previous focus target, if one was set using
/// [`MakeWidget::with_next_focus()`].
#[must_use]
pub fn explicit_focus_target(&self, advance: bool) -> Option<MountedWidget> {
if advance {
self.next_focus()
} else {
self.previous_focus()
}
}
/// Returns the region that the widget was last rendered at.
#[must_use]
pub fn last_layout(&self) -> Option<Rect<Px>> {
self.tree.upgrade()?.layout(self.node_id)
}
/// Returns the effective styles for the current tree.
#[must_use]
pub fn effective_styles(&self) -> Styles {
self.tree().effective_styles(self.node_id)
}
/// Returns true if this widget is the currently active widget.
#[must_use]
pub fn active(&self) -> bool {
self.tree().active_widget() == Some(self.node_id)
}
pub(crate) fn enabled(&self, handle: &WindowHandle) -> bool {
self.tree().is_enabled(self.node_id, handle)
}
/// Returns true if this widget is currently the hovered widget.
#[must_use]
pub fn hovered(&self) -> bool {
self.tree().is_hovered(self.node_id)
}
/// Returns true if this widget that is directly beneath the cursor.
#[must_use]
pub fn primary_hover(&self) -> bool {
self.tree().hovered_widget() == Some(self.node_id)
}
/// Returns true if this widget is the currently focused widget.
#[must_use]
pub fn focused(&self) -> bool {
self.tree().focused_widget() == Some(self.node_id)
}
/// Returns the parent of this widget.
#[must_use]
pub fn parent(&self) -> Option<MountedWidget> {
let tree = self.tree.upgrade()?;
tree.parent(self.node_id)
.and_then(|id| tree.widget_from_node(id))
}
/// Returns true if this node has a parent.
#[must_use]
pub fn has_parent(&self) -> bool {
let Some(tree) = self.tree.upgrade() else {
return false;
};
tree.parent(self.node_id).is_some()
}
pub(crate) fn attach_styles(&self, styles: Value<Styles>) {
self.tree().attach_styles(self.node_id, styles);
}
pub(crate) fn attach_theme(&self, theme: Value<ThemePair>) {
self.tree().attach_theme(self.node_id, theme);
}
pub(crate) fn attach_theme_mode(&self, theme: Value<ThemeMode>) {
self.tree().attach_theme_mode(self.node_id, theme);
}
pub(crate) fn overridden_theme(
&self,
) -> (Styles, Option<Value<ThemePair>>, Option<Value<ThemeMode>>) {
self.tree().overridden_theme(self.node_id)
}
pub(crate) fn begin_layout(&self, constraints: Size<ConstraintLimit>) -> Option<Size<UPx>> {
self.tree().begin_layout(self.node_id, constraints)
}
pub(crate) fn persist_layout(&self, constraints: Size<ConstraintLimit>, size: Size<UPx>) {
self.tree().persist_layout(self.node_id, constraints, size);
}
pub(crate) fn visually_ordered_children(&self, order: VisualOrder) -> Vec<MountedWidget> {
self.tree().visually_ordered_children(self.node_id, order)
}
}
impl AsRef<WidgetId> for MountedWidget {
fn as_ref(&self) -> &WidgetId {
self.widget.as_ref()
}
}
impl PartialEq for MountedWidget {
fn eq(&self, other: &Self) -> bool {
self.widget == other.widget
}
}
impl PartialEq<WidgetInstance> for MountedWidget {
fn eq(&self, other: &WidgetInstance) -> bool {
&self.widget == other
}
}
/// Exclusive access to a widget.
///
/// This type is powered by a `Mutex`, which means care must be taken to prevent
/// deadlocks.
pub struct WidgetGuard<'a>(MutexGuard<'a, dyn AnyWidget>);
impl WidgetGuard<'_> {
pub(crate) fn as_widget(&mut self) -> &mut dyn AnyWidget {
&mut *self.0
}
/// Returns a reference to `T` if it is the type contained.
#[must_use]
pub fn downcast_ref<T>(&self) -> Option<&T>
where
T: 'static,
{
self.0.as_any().downcast_ref()
}
/// Returns an exclusive reference to `T` if it is the type contained.
#[must_use]
pub fn downcast_mut<T>(&mut self) -> Option<&mut T>
where
T: 'static,
{
self.0.as_any_mut().downcast_mut()
}
}
/// A list of [`Widget`]s without a layout strategy.
///
/// To use a `WidgetList` in a user interface, a choice must be made for how
/// each child should be positioned. The built-in widgets that can layout a
/// `WidgetList` are:
///
/// - As rows: [`Stack::rows`] / [`Self::into_rows`]
/// - As columns: [`Stack::columns`] / [`Self::into_columns`]
/// - Positioned on top of each other in the Z orientation: [`Layers::new`] /
/// [`Self::into_layers`]
/// - Layout horizontally, wrapping into multiple rows as needed: [`Wrap::new`]
/// / [`Self::into_wrap`].
#[derive(Default, Eq, PartialEq)]
#[must_use]
pub struct WidgetList {
ordered: Vec<WidgetInstance>,
}
impl WidgetList {
/// Returns an empty list.
pub const fn new() -> Self {
Self {
ordered: Vec::new(),
}
}
/// Returns a list with enough capacity to hold `capacity` widgets without
/// reallocation.
pub fn with_capacity(capacity: usize) -> Self {
Self {
ordered: Vec::with_capacity(capacity),
}
}
/// Pushes `widget` into the list.
pub fn push<W>(&mut self, widget: W)
where
W: MakeWidget,
{
self.ordered.push(widget.make_widget());
}
/// Inserts `widget` into the list at `index`.
pub fn insert<W>(&mut self, index: usize, widget: W)
where
W: MakeWidget,
{
self.ordered.insert(index, widget.make_widget());
}
/// Removes the widget at `index`.
///
/// # Panics
///
/// This function will panic if `index` is out of the range of this
/// collection.
pub fn remove(&mut self, index: usize) -> WidgetInstance {
self.ordered.remove(index)
}
/// Retains all widgets where `func` returns true.
pub fn retain<F>(&mut self, func: F)
where
F: FnMut(&WidgetInstance) -> bool,
{
self.ordered.retain(func);
}
/// Extends this collection with the contents of `iter`.
pub fn extend<T, Iter>(&mut self, iter: Iter)
where
Iter: IntoIterator<Item = T>,
T: MakeWidget,
{
self.ordered.extend(iter.into_iter().map(T::make_widget));
}
/// Adds `widget` to self and returns the updated list.
pub fn and<W>(mut self, widget: W) -> Self
where
W: MakeWidget,
{
self.push(widget);
self
}
/// Chains `self` and `others` into a [`WidgetList`].
pub fn chain<T, Iter>(mut self, iter: Iter) -> Self
where
Iter: IntoIterator<Item = T>,
T: MakeWidget,
{
self.extend(iter);
self
}
/// Returns the number of widgets in this list.
#[must_use]
pub fn len(&self) -> usize {
self.ordered.len()
}
/// Returns true if there are no widgets in this list.
#[must_use]
pub fn is_empty(&self) -> bool {
self.ordered.is_empty()
}
/// Truncates the collection of children to `length`.
///
/// If this collection is already smaller or the same size as `length`, this
/// function does nothing.
pub fn truncate(&mut self, length: usize) {
self.ordered.truncate(length);
}
/// Clear the list
pub fn clear(&mut self) {
self.ordered.clear();
}
/// Returns `self` as a vertical [`Stack`] of rows.
#[must_use]
pub fn into_rows(self) -> Stack {
Stack::rows(self)
}
/// Returns `self` as a horizontal [`Stack`] of columns.
#[must_use]
pub fn into_columns(self) -> Stack {
Stack::columns(self)
}
/// Returns `self` as [`Layers`], with the widgets being stacked in the Z
/// direction.
#[must_use]
pub fn into_layers(self) -> Layers {
Layers::new(self)
}
/// Returns a [`Wrap`] that lays the children out horizontally, wrapping
/// into additional rows as needed.
#[must_use]
pub fn into_wrap(self) -> Wrap {
Wrap::new(self)
}
/// Returns `self` as an unordered [`List`].
#[must_use]
pub fn into_list(self) -> List {
List::new(self)
}
/// Synchronizes this list of children with another collection.
///
/// This function updates `collection` by calling `change_fn` for each
/// operation that needs to be performed to synchronize. The algorithm first
/// mounts/inserts all new children before sending a final change to
/// `change_fn`: [`ChildrenSyncChange::Truncate`].
pub fn synchronize_with<Collection>(
&self,
collection: &mut Collection,
get_index: impl Fn(&Collection, usize) -> Option<&WidgetInstance>,
mut change_fn: impl FnMut(&mut Collection, ChildrenSyncChange),
) {
for (index, widget) in self.iter().enumerate() {
if get_index(collection, index).map_or(true, |child| child != widget) {
// These entries do not match. See if we can find the
// new id somewhere else, if so we can swap the entries.
if let Some(Some(swap_index)) = (index + 1..usize::MAX).find_map(|index| {
if let Some(child) = get_index(collection, index) {
if widget == child {
Some(Some(index))
} else {
None
}
} else {
Some(None)
}
}) {
change_fn(collection, ChildrenSyncChange::Swap(index, swap_index));
} else {
change_fn(
collection,
ChildrenSyncChange::Insert(index, widget.clone()),
);
}
}
}
change_fn(collection, ChildrenSyncChange::Truncate(self.len()));
}
}
impl Debug for WidgetList {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
Debug::fmt(&self.ordered, f)
}
}
impl Dynamic<WidgetList> {
/// Returns `self` as a vertical [`Stack`] of rows.
#[must_use]
pub fn into_rows(self) -> Stack {
Stack::rows(self)
}
/// Returns `self` as a vertical [`Stack`] of rows.
#[must_use]
pub fn to_rows(&self) -> Stack {
self.clone().into_rows()
}
/// Returns `self` as a horizontal [`Stack`] of columns.
#[must_use]
pub fn into_columns(self) -> Stack {
Stack::columns(self)
}
/// Returns `self` as a horizontal [`Stack`] of columns.
#[must_use]
pub fn to_columns(&self) -> Stack {
self.clone().into_columns()
}
/// Returns `self` as [`Layers`], with the widgets being stacked in the Z
/// direction.
#[must_use]
pub fn into_layers(self) -> Layers {
Layers::new(self)
}
/// Returns `self` as [`Layers`], with the widgets being stacked in the Z
/// direction.
#[must_use]
pub fn to_layers(&self) -> Layers {
self.clone().into_layers()
}
/// Returns `self` as an unordered [`List`].
#[must_use]
pub fn into_list(self) -> List {
List::new(self)
}
/// Returns `self` as an unordered [`List`].
#[must_use]
pub fn to_list(self) -> List {
self.clone().into_list()
}
/// Returns a [`Wrap`] that lays the children out horizontally, wrapping
/// into additional rows as needed.
#[must_use]
pub fn into_wrap(self) -> Wrap {
Wrap::new(self)
}
/// Returns a [`Wrap`] that lays the children out horizontally, wrapping
/// into additional rows as needed.
#[must_use]
pub fn to_wrap(&self) -> Wrap {
self.clone().into_wrap()
}
}
impl FromIterator<WidgetList> for WidgetList {
fn from_iter<T: IntoIterator<Item = WidgetList>>(iter: T) -> Self {
let mut iter = iter.into_iter();
let Some(mut dest) = iter.next() else {
return Self::new();
};
for other in iter {
dest.extend(other);
}
dest
}
}
impl<W> FromIterator<W> for WidgetList
where
W: MakeWidget,
{
fn from_iter<T: IntoIterator<Item = W>>(iter: T) -> Self {
Self {
ordered: iter.into_iter().map(MakeWidget::make_widget).collect(),
}
}
}
impl Deref for WidgetList {
type Target = [WidgetInstance];
fn deref(&self) -> &Self::Target {
&self.ordered
}
}
impl DerefMut for WidgetList {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.ordered
}
}
impl IntoIterator for WidgetList {
type IntoIter = std::vec::IntoIter<WidgetInstance>;
type Item = WidgetInstance;
fn into_iter(self) -> Self::IntoIter {
self.ordered.into_iter()
}
}
impl<'a> IntoIterator for &'a WidgetList {
type IntoIter = slice::Iter<'a, WidgetInstance>;
type Item = &'a WidgetInstance;
fn into_iter(self) -> Self::IntoIter {
self.ordered.iter()
}
}
impl<I: IntoIterator> MakeWidgetList for I
where
I::Item: MakeWidget,
{
fn make_widget_list(self) -> WidgetList {
self.into_iter().collect()
}
}
/// Allows to convert collections or iterators directly into [`Stack`], [`Layers`], etc.
///
/// ```
/// use cushy::widget::{MakeWidget, MakeWidgetList};
///
/// vec!["hello", "label"].into_rows();
///
/// vec!["hello", "button"]
/// .into_iter()
/// .map(|l| l.into_button())
/// .into_columns();
/// ```
pub trait MakeWidgetList: Sized {
/// Returns self as a `WidgetList`.
fn make_widget_list(self) -> WidgetList;
/// Adds `widget` to self and returns the updated list.
fn and<W>(self, widget: W) -> WidgetList
where
W: MakeWidget,
{
let mut list = self.make_widget_list();
list.push(widget);
list
}
}
/// A type that can be converted to a `Value<WidgetList>`.
pub trait IntoWidgetList: Sized {
/// Returns this list of widgets as a `Value<WidgetList>`.
fn into_widget_list(self) -> Value<WidgetList>;
/// Returns `self` as a vertical [`Stack`] of rows.
#[must_use]
fn into_rows(self) -> Stack {
Stack::rows(self.into_widget_list())
}
/// Returns `self` as a horizontal [`Stack`] of columns.
#[must_use]
fn into_columns(self) -> Stack {
Stack::columns(self.into_widget_list())
}
/// Returns `self` as [`Layers`], with the widgets being stacked in the Z
/// direction.
#[must_use]
fn into_layers(self) -> Layers {
Layers::new(self.into_widget_list())
}
/// Returns a [`Wrap`] that lays the children out horizontally, wrapping
/// into additional rows as needed.
#[must_use]
fn into_wrap(self) -> Wrap {
Wrap::new(self.into_widget_list())
}
/// Returns `self` as an unordered [`List`].
#[must_use]
fn into_list(self) -> List {
List::new(self.into_widget_list())
}
}
impl<T> IntoWidgetList for T
where
T: MakeWidgetList,
{
fn into_widget_list(self) -> Value<WidgetList> {
Value::Constant(self.make_widget_list())
}
}
impl IntoWidgetList for Dynamic<WidgetList> {
fn into_widget_list(self) -> Value<WidgetList> {
Value::Dynamic(self)
}
}
impl IntoWidgetList for Value<WidgetList> {
fn into_widget_list(self) -> Value<WidgetList> {
self
}
}
/// A change to perform during [`WidgetList::synchronize_with`].
pub enum ChildrenSyncChange {
/// Insert a new widget at the given index.
Insert(usize, WidgetInstance),
/// Swap the widgets at the given indices.
Swap(usize, usize),
/// Truncate the collection to the length given.
Truncate(usize),
}
/// A collection of mounted children.
///
/// This collection is a helper aimed at making it easier to build widgets that
/// contain multiple children widgets. It is used in conjunction with a
/// `Value<WidgetList>`.
#[derive(Debug)]
pub struct MountedChildren<T = MountedWidget> {
generation: Option<Generation>,
children: Vec<T>,
}
impl<T> MountedChildren<T>
where
T: MountableChild,
{
/// Mounts and unmounts all children needed to be in sync with `children`.
pub fn synchronize_with(
&mut self,
children: &Value<WidgetList>,
context: &mut EventContext<'_>,
) {
let current_generation = children.generation();
if current_generation.map_or_else(
|| children.map(WidgetList::len) != self.children.len(),
|gen| Some(gen) != self.generation,
) {
self.generation = current_generation;
children.map(|children| {
children.synchronize_with(
self,
|this, index| {
this.children
.get(index)
.map(|mounted| mounted.widget().instance())
},
|this, change| match change {
ChildrenSyncChange::Insert(index, widget) => {
this.children
.insert(index, T::mount(context.push_child(widget), this, index));
}
ChildrenSyncChange::Swap(a, b) => {
this.children.swap(a, b);
}
ChildrenSyncChange::Truncate(length) => {
for removed in this.children.drain(length..) {
context.remove_child(&removed.unmount());
}
}
},
);
});
}
}
/// Returns an iterator that contains every widget in this collection.
///
/// When the iterator is dropped, this collection will be empty.
pub fn drain(&mut self) -> vec::Drain<'_, T> {
self.generation = None;
self.children.drain(..)
}
/// Returns a reference to the children.
#[must_use]
pub fn children(&self) -> &[T] {
&self.children
}
}
impl<T> Default for MountedChildren<T> {
fn default() -> Self {
Self {
generation: None,
children: Vec::default(),
}
}
}
/// A child in a [`MountedChildren`] collection.
pub trait MountableChild: Sized {
/// Returns the mounted representation of `widget`.
fn mount(widget: MountedWidget, into: &MountedChildren<Self>, index: usize) -> Self;
/// Returns the widget and performs any other cleanup for this widget being unmounted.q
fn unmount(self) -> MountedWidget;
/// Returns a reference to the widget.
fn widget(&self) -> &MountedWidget;
}
impl MountableChild for MountedWidget {
fn mount(widget: MountedWidget, _into: &MountedChildren<Self>, _index: usize) -> Self {
widget
}
fn widget(&self) -> &MountedWidget {
self
}
fn unmount(self) -> MountedWidget {
self
}
}
/// A child widget
#[derive(Clone)]
pub struct WidgetRef {
instance: WidgetInstance,
mounted: WindowLocal<MountedWidget>,
}
impl WidgetRef {
/// Returns a new unmounted child
pub fn new(widget: impl MakeWidget) -> Self {
Self {
instance: widget.make_widget(),
mounted: WindowLocal::default(),
}
}
/// Returns this child, mounting it in the process if necessary.
fn mounted_for_context(&mut self, context: &mut impl AsEventContext) -> &MountedWidget {
let mut context = context.as_event_context();
self.mounted
.entry(&context)
.and_modify(|w| {
w.remount_if_needed(&mut context.as_event_context());
})
.or_insert_with(|| context.push_child(self.instance.clone()))
}
/// Returns this child, mounting it in the process if necessary.
pub fn mount_if_needed(&mut self, context: &mut impl AsEventContext) {
self.mounted_for_context(context);
}
/// Returns this child, mounting it in the process if necessary.
pub fn mounted(&mut self, context: &mut impl AsEventContext) -> MountedWidget {
self.mounted_for_context(context).clone()
}
/// Returns this child, if it has been mounted.
#[must_use]
pub fn as_mounted(&self, context: &WidgetContext<'_>) -> Option<&MountedWidget> {
self.mounted.get(context)
}
/// Returns the a reference to the underlying widget instance.
#[must_use]
pub const fn widget(&self) -> &WidgetInstance {
&self.instance
}
/// Unmounts this widget from the window belonging to `context`, if needed.
pub fn unmount_in(&mut self, context: &mut impl AsEventContext) {
let mut context = context.as_event_context();
if let Some(mounted) = self.mounted.clear_for(&context) {
context.remove_child(&mounted);
}
}
}
impl From<WidgetRef> for WindowLocal<MountedWidget> {
fn from(value: WidgetRef) -> Self {
value.mounted
}
}
impl From<WidgetInstance> for WidgetRef {
fn from(value: WidgetInstance) -> Self {
Self::new(value)
}
}
impl AsRef<WidgetId> for WidgetRef {
fn as_ref(&self) -> &WidgetId {
self.instance.as_ref()
}
}
impl Debug for WidgetRef {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
Debug::fmt(&self.instance, f)
}
}
impl Eq for WidgetRef {}
impl PartialEq for WidgetRef {
fn eq(&self, other: &Self) -> bool {
self.instance == other.instance
}
}
impl ManageWidget for WidgetRef {
type Managed = Option<MountedWidget>;
fn manage(&self, context: &WidgetContext<'_>) -> Self::Managed {
self.mounted
.get(context)
.cloned()
.or_else(|| context.tree.widget(self.instance.id()))
}
}
/// The unique id of a [`WidgetInstance`].
///
/// Each [`WidgetInstance`] is guaranteed to have a unique [`WidgetId`] across
/// the lifetime of an application.
#[derive(Clone, Copy, Eq, PartialEq, Debug, Hash, Ord, PartialOrd)]
pub struct WidgetId(u64);
impl WidgetId {
fn unique() -> Self {
static COUNTER: AtomicU64 = AtomicU64::new(0);
Self(COUNTER.fetch_add(1, atomic::Ordering::Acquire))
}
/// Finds this widget mounted in this window, if present.
#[must_use]
pub fn find_in(self, context: &WidgetContext<'_>) -> Option<MountedWidget> {
context.tree.widget(self)
}
}
/// A [`WidgetId`] that has not been assigned to a [`WidgetInstance`].
///
/// This type is passed to [`MakeWidgetWithTag::make_with_tag()`] to create a
/// [`WidgetInstance`] with a preallocated id.
///
/// This type cannot be cloned or copied to ensure only a single widget can be
/// assigned a given [`WidgetId`]. The contained [`WidgetId`] can be accessed
/// via [`id()`](Self::id), `Into<WidgetId>`, or `Deref`.
#[derive(Eq, PartialEq, Debug)]
pub struct WidgetTag(WidgetId);
impl WidgetTag {
/// Returns a unique tag and its contained id.
#[must_use]
pub fn new() -> (Self, WidgetId) {
let tag = Self::unique();
let id = *tag;
(tag, id)
}
/// Returns a newly allocated [`WidgetId`] that is guaranteed to be unique
/// for the lifetime of the application.
#[must_use]
pub fn unique() -> Self {
Self(WidgetId::unique())
}
/// Returns the contained widget id.
#[must_use]
pub const fn id(&self) -> WidgetId {
self.0
}
}
impl From<WidgetTag> for WidgetId {
fn from(value: WidgetTag) -> Self {
value.0
}
}
impl Deref for WidgetTag {
type Target = WidgetId;
fn deref(&self) -> &Self::Target {
&self.0
}
}