cushy/widgets/
color.rs

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
//! Widgets for selecting colors.
use std::ops::Range;

use figures::units::{Lp, Px, UPx};
use figures::{FloatConversion, Point, Rect, Round, ScreenScale, Size, Zero};
use intentional::Cast;
use kludgine::app::winit::event::MouseButton;
use kludgine::shapes::{self, CornerRadii, FillOptions, PathBuilder, Shape, StrokeOptions};
use kludgine::{Color, DrawableExt, Origin};

use crate::animation::{LinearInterpolate, PercentBetween, ZeroToOne};
use crate::context::{EventContext, GraphicsContext, LayoutContext};
use crate::styles::components::{
    HighlightColor, OutlineColor, OutlineWidth, SurfaceColor, TextColor,
};
use crate::styles::{ColorExt, ColorSource, Hsl, Hsla};
use crate::value::{
    Destination, Dynamic, ForEachCloned, IntoDynamic, IntoReadOnly, IntoValue, MapEach, ReadOnly,
    Source, Value,
};
use crate::widget::{
    EventHandling, MakeWidget, MakeWidgetWithTag, Widget, WidgetInstance, WidgetTag, HANDLED,
};
use crate::window::DeviceId;
use crate::ConstraintLimit;

/// A [`Color`] picker that allows selecting a color using individual red,
/// green, blue, and alpha [`ComponentPicker`]s.
pub struct RgbaPicker {
    color: Dynamic<Color>,
}

impl RgbaPicker {
    /// Returns a new picker that updates `color` when a new color is selected.
    pub fn new(color: impl IntoDynamic<Color>) -> Self {
        Self {
            color: color.into_dynamic(),
        }
    }
}

impl MakeWidgetWithTag for RgbaPicker {
    fn make_with_tag(self, tag: WidgetTag) -> WidgetInstance {
        let red = self.color.map_each_cloned(Color::red);
        let green = self.color.map_each_cloned(Color::green);
        let blue = self.color.map_each_cloned(Color::blue);
        let alpha = self.color.map_each_cloned(Color::alpha);

        let color = self.color.clone();
        (&red, &green, &blue, &alpha)
            .for_each_cloned(move |(red, green, blue, alpha)| {
                color.set(Color::new(red, green, blue, alpha));
            })
            .persist();

        let red_picker = ComponentPicker::red(red);
        let green_picker = ComponentPicker::green(green);
        let blue_picker = ComponentPicker::blue(blue);
        let alpha_picker = ComponentPicker::alpha(alpha, self.color);

        red_picker
            .and(green_picker)
            .and(blue_picker)
            .and(alpha_picker)
            .into_rows()
            .make_with_tag(tag)
    }
}

/// A [`Color`] picker that allows selecting a color using individual red,
/// green, and blue [`ComponentPicker`]s.
pub struct RgbPicker {
    color: Dynamic<Color>,
}

impl RgbPicker {
    /// Returns a new picker that updates `color` when a new color is selected.
    pub fn new(color: impl IntoDynamic<Color>) -> Self {
        Self {
            color: color.into_dynamic(),
        }
    }
}

impl MakeWidgetWithTag for RgbPicker {
    fn make_with_tag(self, tag: WidgetTag) -> WidgetInstance {
        let red = self.color.map_each_cloned(Color::red);
        let green = self.color.map_each_cloned(Color::green);
        let blue = self.color.map_each_cloned(Color::blue);

        (&red, &green, &blue)
            .for_each_cloned(move |(red, green, blue)| {
                self.color.set(Color::new(red, green, blue, 255));
            })
            .persist();

        let red_picker = ComponentPicker::red(red);
        let green_picker = ComponentPicker::green(green);
        let blue_picker = ComponentPicker::blue(blue);

        red_picker
            .and(green_picker)
            .and(blue_picker)
            .into_rows()
            .make_with_tag(tag)
    }
}

/// A picker for an [`Hsla`] color.
#[derive(Debug)]
pub struct HslaPicker {
    source: Dynamic<ColorSource>,
    lightness: Dynamic<ZeroToOne>,
    alpha: Dynamic<ZeroToOne>,
}

impl HslaPicker {
    /// Returns a new color picker that updates `hsla` when a new value is
    /// chosen.
    #[must_use]
    pub fn new(hsla: Dynamic<Hsla>) -> Self {
        let source = hsla.map_each(|hsla| hsla.hsl.source);
        let lightness = hsla.map_each(|hsla| hsla.hsl.lightness);
        let alpha = hsla.map_each(|hsla| hsla.alpha);

        (&source, &lightness, &alpha)
            .for_each_cloned(move |(source, lightness, alpha)| {
                hsla.set(Hsla {
                    hsl: Hsl { source, lightness },
                    alpha,
                });
            })
            .persist();

        Self {
            source,
            lightness,
            alpha,
        }
    }
}

impl MakeWidgetWithTag for HslaPicker {
    fn make_with_tag(self, tag: WidgetTag) -> WidgetInstance {
        let preview_color = (&self.source, &self.lightness)
            .map_each(|(source, lightness)| source.color(*lightness));
        ColorSourcePicker::new(self.source)
            .lightness(self.lightness.clone())
            .make_with_tag(tag)
            .expand()
            .and(ComponentPicker::lightness(self.lightness))
            .and(ComponentPicker::alpha_f32(self.alpha, preview_color))
            .into_rows()
            .make_widget()
    }
}

/// A color picker that selects an [`Hsl`] color.
#[derive(Debug)]
pub struct HslPicker {
    source: Dynamic<ColorSource>,
    lightness: Dynamic<ZeroToOne>,
}

impl HslPicker {
    /// Returns a new color picker that updates `hsl` when a new value is
    /// chosen.
    #[must_use]
    pub fn new(hsl: Dynamic<Hsl>) -> Self {
        let source = hsl.map_each(|hsl| hsl.source);
        let lightness = hsl.map_each(|hsl| hsl.lightness);

        (&source, &lightness)
            .for_each_cloned(move |(source, lightness)| hsl.set(Hsl { source, lightness }))
            .persist();

        Self { source, lightness }
    }
}

impl MakeWidgetWithTag for HslPicker {
    fn make_with_tag(self, tag: WidgetTag) -> WidgetInstance {
        ColorSourcePicker::new(self.source)
            .lightness(self.lightness.clone())
            .make_with_tag(tag)
            .expand()
            .and(ComponentPicker::lightness(self.lightness))
            .into_rows()
            .gutter(Px::ZERO)
            .make_widget()
    }
}

/// A component that can be picked in a [`ComponentPicker`].
pub trait ColorComponent: std::fmt::Debug + Send + 'static {
    /// Returns the color to display at the start of the component picker.
    fn start_color(&self) -> Color;
    /// Returns the color to display at the end of the component picker.
    fn end_color(&self) -> Color;
    /// Interpolate the color at the given percentage between the start and end
    /// colors.
    fn interpolate_color(&self, percent: ZeroToOne) -> Color;

    /// Returns the color to to display within the loupe.
    fn loupe_color(&self, percent: ZeroToOne) -> Option<Color> {
        Some(self.interpolate_color(percent))
    }

    /// Draws the background behind the color component.
    #[allow(unused_variables)]
    fn draw_background(&self, rect: Rect<Px>, graphics: &mut GraphicsContext<'_, '_, '_, '_>) {}
}

/// A [`ColorComponent`] that configures a [`ComponentPicker`] to pick the
/// "lightness" of a color.
///
/// The lightness component comes from computing the light's hue, saturation,
/// and lightness (HSL) components.
#[derive(Debug)]
pub struct Lightness;

impl ColorComponent for Lightness {
    fn start_color(&self) -> Color {
        Color::BLACK
    }

    fn end_color(&self) -> Color {
        Color::WHITE
    }

    fn interpolate_color(&self, percent: ZeroToOne) -> Color {
        ColorSource::new(0., 0.).color(percent)
    }
}

/// A [`ColorComponent`] that configures a [`ComponentPicker`] to pick the
/// red copmponent of a color.
#[derive(Debug)]
pub struct Red;

impl Red {
    fn build_color(red: ZeroToOne) -> Color {
        Color::new_f32(*red, 0., 0., 1.)
    }
}

impl ColorComponent for Red {
    fn start_color(&self) -> Color {
        Self::build_color(ZeroToOne::ZERO)
    }

    fn end_color(&self) -> Color {
        Self::build_color(ZeroToOne::ONE)
    }

    fn interpolate_color(&self, percent: ZeroToOne) -> Color {
        Self::build_color(percent)
    }
}

/// A [`ColorComponent`] that configures a [`ComponentPicker`] to pick the
/// green copmponent of a color.
#[derive(Debug)]
pub struct Green;

impl Green {
    fn build_color(green: ZeroToOne) -> Color {
        Color::new_f32(0., *green, 0., 1.)
    }
}

impl ColorComponent for Green {
    fn start_color(&self) -> Color {
        Self::build_color(ZeroToOne::ZERO)
    }

    fn end_color(&self) -> Color {
        Self::build_color(ZeroToOne::ONE)
    }

    fn interpolate_color(&self, percent: ZeroToOne) -> Color {
        Self::build_color(percent)
    }
}

/// A [`ColorComponent`] that configures a [`ComponentPicker`] to pick the
/// blue copmponent of a color.
#[derive(Debug)]
pub struct Blue;

impl Blue {
    fn build_color(blue: ZeroToOne) -> Color {
        Color::new_f32(0., 0., *blue, 1.)
    }
}

impl ColorComponent for Blue {
    fn start_color(&self) -> Color {
        Self::build_color(ZeroToOne::ZERO)
    }

    fn end_color(&self) -> Color {
        Self::build_color(ZeroToOne::ONE)
    }

    fn interpolate_color(&self, percent: ZeroToOne) -> Color {
        Self::build_color(percent)
    }
}

/// A [`ColorComponent`] that configures a [`ComponentPicker`] to pick the alpha
/// copmponent of a color.
#[derive(Debug)]
pub struct Alpha {
    color: ReadOnly<Color>,
}

impl Alpha {
    fn build_color(&self, alpha: ZeroToOne) -> Color {
        self.color.get().with_alpha_f32(*alpha)
    }
}

impl ColorComponent for Alpha {
    fn start_color(&self) -> Color {
        self.build_color(ZeroToOne::ZERO)
    }

    fn end_color(&self) -> Color {
        self.build_color(ZeroToOne::ONE)
    }

    fn interpolate_color(&self, percent: ZeroToOne) -> Color {
        self.build_color(percent)
    }

    fn loupe_color(&self, _percent: ZeroToOne) -> Option<Color> {
        None
    }

    fn draw_background(&self, rect: Rect<Px>, context: &mut GraphicsContext<'_, '_, '_, '_>) {
        let checker_size = Lp::points(8).into_px(context.gfx.scale()).ceil();
        let shape = Shape::filled_rect(
            Size::squared(checker_size).into(),
            context.theme().surface.on_color.with_alpha_f32(0.1),
        );
        let mut y = Px::ZERO;
        let mut offset = false;
        let mut gfx = context.gfx.clipped_to(rect);
        while y < rect.size.height {
            let mut x = if offset { checker_size } else { Px::ZERO };
            while x < rect.size.width {
                gfx.draw_shape(shape.translate_by(Point::new(x, y)));
                x += checker_size * 2;
            }
            y += checker_size;
            offset = !offset;
        }
    }
}

/// A widget that selects between completely dark and completely light by
/// utilizing a back-to-white gradient.
#[derive(Debug)]
pub struct ComponentPicker<Component> {
    value: Dynamic<ZeroToOne>,
    visible_rect: Rect<Px>,
    component: Component,
}

impl ComponentPicker<Lightness> {
    /// Returns a new picker that updates `value` when a new lightness is
    /// selected.
    pub fn lightness(value: impl IntoDynamic<ZeroToOne>) -> Self {
        Self::new(value, Lightness)
    }
}

impl ComponentPicker<Red> {
    /// Returns a new picker that updates `value` when a new red is selected.
    pub fn red(value: impl IntoDynamic<u8>) -> Self {
        Self::new(
            value.into_dynamic().linked(
                |value| value.percent_between(&0, &255),
                |percent| 0.lerp(&255, **percent),
            ),
            Red,
        )
    }
}

impl ComponentPicker<Green> {
    /// Returns a new picker that updates `value` when a new green is selected.
    pub fn green(value: impl IntoDynamic<u8>) -> Self {
        Self::new(
            value.into_dynamic().linked(
                |value| value.percent_between(&0, &255),
                |percent| 0.lerp(&255, **percent),
            ),
            Green,
        )
    }
}

impl ComponentPicker<Blue> {
    /// Returns a new picker that updates `value` when a new blue is selected.
    pub fn blue(value: impl IntoDynamic<u8>) -> Self {
        Self::new(
            value.into_dynamic().linked(
                |value| value.percent_between(&0, &255),
                |percent| 0.lerp(&255, **percent),
            ),
            Blue,
        )
    }
}

impl ComponentPicker<Alpha> {
    /// Returns a new picker that updates `value` when a new blue is selected.
    pub fn alpha(value: impl IntoDynamic<u8>, preview_color: impl IntoReadOnly<Color>) -> Self {
        Self::alpha_f32(
            value.into_dynamic().linked(
                |value| value.percent_between(&0, &255),
                |percent| 0.lerp(&255, **percent),
            ),
            preview_color,
        )
    }

    /// Returns a new picker that updates `value` when a new blue is selected.
    pub fn alpha_f32(
        value: impl IntoDynamic<ZeroToOne>,
        preview_color: impl IntoReadOnly<Color>,
    ) -> Self {
        Self::new(
            value,
            Alpha {
                color: preview_color.into_read_only(),
            },
        )
    }
}

impl<Component> ComponentPicker<Component> {
    fn new(value: impl IntoDynamic<ZeroToOne>, component: Component) -> Self {
        Self {
            value: value.into_dynamic(),
            visible_rect: Rect::default(),
            component,
        }
    }

    fn update_from_mouse(&mut self, location: Point<Px>) {
        let relative = (location - self.visible_rect.origin)
            .clamp(Point::ZERO, Point::from(self.visible_rect.size));

        let lightness = relative.x.into_float() / self.visible_rect.size.width.into_float();

        self.value.set(ZeroToOne::new(lightness));
    }
}

impl<Component> Widget for ComponentPicker<Component>
where
    Component: ColorComponent,
{
    fn layout(
        &mut self,
        available_space: Size<ConstraintLimit>,
        context: &mut LayoutContext<'_, '_, '_, '_>,
    ) -> Size<UPx> {
        let ideal_height = Lp::points(24).into_upx(context.gfx.scale()).ceil();
        Size::new(
            match available_space.width {
                ConstraintLimit::Fill(width) => width,
                ConstraintLimit::SizeToFit(max_width) => max_width.min(ideal_height * 4),
            },
            match available_space.height {
                ConstraintLimit::Fill(height) => height,
                ConstraintLimit::SizeToFit(max_height) => max_height.min(ideal_height),
            },
        )
    }

    fn redraw(&mut self, context: &mut GraphicsContext<'_, '_, '_, '_>) {
        const STEPS: u8 = 10;
        let loupe_size = Lp::mm(3).into_px(context.gfx.scale());
        let size = context.gfx.region().size;

        let outline_color = if context.focused(true) {
            context.get(&HighlightColor)
        } else {
            context.get(&OutlineColor)
        };

        let options = StrokeOptions::px_wide(
            context
                .get(&OutlineWidth)
                .into_px(context.gfx.scale())
                .ceil(),
        )
        .colored(outline_color);
        self.visible_rect = Rect::new(
            Point::squared(options.line_width) + Point::new(loupe_size / 2, Px::ZERO),
            size - Size::squared(options.line_width * 2) - Size::new(loupe_size, Px::ZERO),
        );

        let (top_left, bottom_right) = self.visible_rect.extents();

        // Unfortunately, drawing a single back-to-white gradient doesn't work
        // visually due to srgb mapping.
        let mut x = top_left.x;
        let top = top_left.y;
        let bottom = bottom_right.y;
        let mut lightness = ZeroToOne::ZERO;
        let step_width = self.visible_rect.size.width / i32::from(STEPS);
        let step_lightness = 1.0 / f32::from(STEPS);
        self.component.draw_background(self.visible_rect, context);
        let mut gray = self.component.start_color();
        for step in 0..STEPS {
            let (end_x, end_gray) = if step == STEPS - 1 {
                (bottom_right.x, self.component.end_color())
            } else {
                lightness = ZeroToOne::new(*lightness + step_lightness);
                (x + step_width, self.component.interpolate_color(lightness))
            };
            context.gfx.draw_shape(
                &PathBuilder::new((Point::new(x, top), gray))
                    .line_to((Point::new(end_x, top), end_gray))
                    .line_to((Point::new(end_x, bottom), end_gray))
                    .line_to((Point::new(x, bottom), gray))
                    .close()
                    .filled(),
            );
            x = end_x;
            gray = end_gray;
        }

        context.gfx.draw_shape(&Shape::stroked_rect(
            self.visible_rect.inset(-options.line_width / 2),
            options,
        ));

        let value = self.value.get_tracking_redraw(context);
        let value_x = self.visible_rect.origin.x + self.visible_rect.size.width * *value;
        let loupe_rect = Rect::new(
            Point::new(value_x - loupe_size / 2, options.line_width / 2),
            Size::new(loupe_size, size.height - options.line_width),
        );
        let selected_color = self
            .component
            .loupe_color(value)
            .ok_or_else(|| self.component.interpolate_color(value));
        let mut selected_color = match selected_color {
            Ok(selected_color) => {
                context.gfx.draw_shape(&Shape::filled_round_rect(
                    loupe_rect,
                    CornerRadii::from(loupe_size),
                    selected_color,
                ));
                selected_color
            }
            Err(selected_color) => selected_color,
        };

        let alpha = selected_color.alpha();
        if alpha < 255 {
            let alpha_f32 = alpha.percent_between(&0, &255);
            let surface = context.theme().surface.color;
            selected_color = surface.lerp(&selected_color.with_alpha(255), *alpha_f32);
        }

        let loupe_color =
            selected_color.most_contrasting(&[context.get(&SurfaceColor), context.get(&TextColor)]);

        context.gfx.draw_shape(&Shape::stroked_round_rect(
            loupe_rect,
            CornerRadii::from(loupe_size),
            options.colored(loupe_color),
        ));
    }

    fn mouse_down(
        &mut self,
        location: Point<Px>,
        _device_id: DeviceId,
        _button: MouseButton,
        _context: &mut EventContext<'_>,
    ) -> EventHandling {
        self.update_from_mouse(location);
        HANDLED
    }

    fn mouse_drag(
        &mut self,
        location: Point<Px>,
        _device_id: DeviceId,
        _button: MouseButton,
        _context: &mut EventContext<'_>,
    ) {
        self.update_from_mouse(location);
    }

    fn hit_test(&mut self, _location: Point<Px>, _context: &mut EventContext<'_>) -> bool {
        true
    }
}

/// A widget that selects a [`ColorSource`].
#[derive(Debug)]
pub struct ColorSourcePicker {
    /// The currently selected hue and saturation.
    pub value: Dynamic<ColorSource>,
    /// The lightness value to render the color at.
    pub lightness: Value<ZeroToOne>,
    visible_rect: Rect<Px>,
    hue_is_360: bool,
}

impl ColorSourcePicker {
    /// Returns a new color picker that updates `value` when a new value is
    /// selected.
    #[must_use]
    pub fn new(value: impl IntoDynamic<ColorSource>) -> Self {
        Self {
            value: value.into_dynamic(),
            lightness: Value::Constant(ZeroToOne::new(0.5)),
            visible_rect: Rect::default(),
            hue_is_360: false,
        }
    }

    /// Sets the ligntness to render the color picker using.
    #[must_use]
    pub fn lightness(mut self, lightness: impl IntoValue<ZeroToOne>) -> Self {
        self.lightness = lightness.into_value();
        self
    }

    fn update_from_mouse(&mut self, location: Point<Px>) {
        let relative = (location - self.visible_rect.origin)
            .clamp(Point::ZERO, Point::from(self.visible_rect.size));

        let (is_360, hue) = if relative.x == self.visible_rect.size.width {
            (true, 360.)
        } else {
            (
                false,
                relative.x.into_float() / self.visible_rect.size.width.into_float() * 360.,
            )
        };
        self.hue_is_360 = is_360;

        let saturation =
            ZeroToOne::new(relative.y.into_float() / self.visible_rect.size.height.into_float())
                .one_minus();

        self.value.set(ColorSource::new(hue, saturation));
    }
}

impl Widget for ColorSourcePicker {
    fn redraw(&mut self, context: &mut GraphicsContext<'_, '_, '_, '_>) {
        let loupe_size = Lp::mm(3).into_px(context.gfx.scale());
        let size = context.gfx.region().size;

        let outline_color = if context.focused(true) {
            context.get(&HighlightColor)
        } else {
            context.get(&OutlineColor)
        };

        let options =
            StrokeOptions::px_wide(context.get(&OutlineWidth).into_px(context.gfx.scale()))
                .colored(outline_color);
        self.visible_rect = Rect::new(
            Point::squared(options.line_width) + loupe_size / 2,
            size - Point::squared(options.line_width * 2) - loupe_size,
        );

        let value = self.value.get_tracking_redraw(context);
        let value_pos = self.visible_rect.origin
            + Point::new(
                if self.hue_is_360 {
                    self.visible_rect.size.width
                } else {
                    self.visible_rect.size.width * value.hue.into_positive_degrees() / 360.
                },
                self.visible_rect.size.height * *value.saturation.one_minus(),
            );

        let lightness = self.lightness.get_tracking_redraw(context);
        let value_color = value.color(lightness);

        let max_steps = (self.visible_rect.size.width / 2).floor().get();
        let steps = (self.visible_rect.size.width / 2)
            .floor()
            .get()
            .min(max_steps);

        let step_size = self.visible_rect.size.width / steps;
        let hue_step_size = 360. / steps.cast::<f32>();

        let mut x = self.visible_rect.origin.x;
        let mut hue = 0.;

        for step in 0..steps {
            let end = if step == steps - 1 {
                self.visible_rect.origin.x + self.visible_rect.size.width
            } else {
                x + step_size
            };
            let end_hue = hue + hue_step_size;
            draw_gradient_segment(
                Point::new(x, self.visible_rect.origin.y),
                end,
                self.visible_rect.size.height,
                hue..end_hue,
                lightness,
                context,
            );
            x = end;
            hue = end_hue;
        }

        context.gfx.draw_shape(&Shape::stroked_rect(
            self.visible_rect.inset(-options.line_width / 2),
            options,
        ));

        // Draw the loupe
        context.gfx.draw_shape(
            Shape::filled_circle(loupe_size / 2, value_color, Origin::Center)
                .translate_by(value_pos),
        );
        let loupe_color = value_color.most_contrasting(&[outline_color, context.get(&TextColor)]);
        context.gfx.draw_shape(
            Shape::stroked_circle(loupe_size / 2, Origin::Center, options.colored(loupe_color))
                .translate_by(value_pos),
        );
    }

    fn hit_test(&mut self, location: Point<Px>, _context: &mut EventContext<'_>) -> bool {
        self.visible_rect.contains(location)
    }

    fn mouse_down(
        &mut self,
        location: Point<Px>,
        _device_id: DeviceId,
        _button: MouseButton,
        _context: &mut EventContext<'_>,
    ) -> EventHandling {
        self.update_from_mouse(location);
        HANDLED
    }

    fn mouse_drag(
        &mut self,
        location: Point<Px>,
        _device_id: DeviceId,
        _button: MouseButton,
        _context: &mut EventContext<'_>,
    ) {
        self.update_from_mouse(location);
    }
}

fn draw_gradient_segment(
    start: Point<Px>,
    end: Px,
    height: Px,
    hue: Range<f32>,
    lightness: ZeroToOne,
    context: &mut GraphicsContext<'_, '_, '_, '_>,
) {
    let vertical_slices = (height.get() / 16).clamp(3, 10);
    let slice_neight = height / vertical_slices;
    let slice_saturation = 1.0 / vertical_slices.cast::<f32>();

    let mut y = start.y;
    let mut saturation = ZeroToOne::ONE;
    for slice in 0..vertical_slices {
        let (bottom, bottom_saturation) = if slice + 1 == vertical_slices {
            (start.y + height, ZeroToOne::ZERO)
        } else {
            (
                y + slice_neight,
                ZeroToOne::new(*saturation - slice_saturation),
            )
        };

        context.gfx.draw_shape(
            &PathBuilder::new((
                Point::new(start.x, y),
                ColorSource::new(hue.start, saturation).color(lightness),
            ))
            .line_to((
                Point::new(end, y),
                ColorSource::new(hue.end, saturation).color(lightness),
            ))
            .line_to((
                Point::new(end, bottom),
                ColorSource::new(hue.end, bottom_saturation).color(lightness),
            ))
            .line_to((
                Point::new(start.x, bottom),
                ColorSource::new(hue.start, bottom_saturation).color(lightness),
            ))
            .close()
            .fill_opt(
                Color::WHITE,
                &FillOptions::DEFAULT.with_sweep_orientation(shapes::Orientation::Horizontal),
            ),
        );

        y += slice_neight;
        saturation = bottom_saturation;
    }
}