Struct cushy::widgets::container::ContainerShadow

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pub struct ContainerShadow<Unit = Dimension> {
    pub color: Option<Color>,
    pub offset: Point<Unit>,
    pub blur_radius: Unit,
    pub spread: Unit,
}
Expand description

A shadow for a Container.

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§color: Option<Color>

The color of the shadow to use for the solid area.

This color will be faded to transparent if there is any blur on the shadow.

§offset: Point<Unit>

The offset of the shadow.

§blur_radius: Unit

The radius of the blur.

§spread: Unit

An additional amount of space the blur should be expanded across in all directions. This increases the physical space of the shadow.

Implementations§

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impl<Unit> ContainerShadow<Unit>

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pub fn new(offset: Point<Unit>) -> Self
where Unit: Default,

Returns a new shadow that is offset underneath its contents.

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pub fn drop(distance: Unit) -> Self
where Unit: Zero + Div<i32, Output = Unit> + Default + Copy,

Returns a drop shadow placed distance below.

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pub fn color(self, color: Color) -> Self

Sets the shadow color and returns self.

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pub fn blur_radius(self, radius: Unit) -> Self

Sets the blur radius and returns self.

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pub fn spread(self, spread: Unit) -> Self

Sets the spread radius and returns self.

Trait Implementations§

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impl<Unit: Clone> Clone for ContainerShadow<Unit>

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fn clone(&self) -> ContainerShadow<Unit>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<Unit: Debug> Debug for ContainerShadow<Unit>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<Unit: Default> Default for ContainerShadow<Unit>

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fn default() -> ContainerShadow<Unit>

Returns the “default value” for a type. Read more
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impl From<ContainerShadow<Lp>> for ContainerShadow

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fn from(value: ContainerShadow<Lp>) -> Self

Converts to this type from the input type.
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impl From<ContainerShadow<Px>> for ContainerShadow

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fn from(value: ContainerShadow<Px>) -> Self

Converts to this type from the input type.
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impl From<Dimension> for ContainerShadow

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fn from(spread: Dimension) -> Self

Converts to this type from the input type.
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impl From<Lp> for ContainerShadow

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fn from(value: Lp) -> Self

Converts to this type from the input type.
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impl From<Point<Dimension>> for ContainerShadow

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fn from(size: Point<Dimension>) -> Self

Converts to this type from the input type.
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impl From<Point<Lp>> for ContainerShadow

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fn from(offset: Point<Lp>) -> Self

Converts to this type from the input type.
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impl From<Point<Px>> for ContainerShadow

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fn from(offset: Point<Px>) -> Self

Converts to this type from the input type.
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impl From<Px> for ContainerShadow

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fn from(value: Px) -> Self

Converts to this type from the input type.
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impl IntoValue<ContainerShadow> for ContainerShadow<Lp>

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fn into_value(self) -> Value<ContainerShadow>

Returns this type as a Value.
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impl IntoValue<ContainerShadow> for ContainerShadow<Px>

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fn into_value(self) -> Value<ContainerShadow>

Returns this type as a Value.
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impl IntoValue<ContainerShadow> for Dimension

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fn into_value(self) -> Value<ContainerShadow>

Returns this type as a Value.
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impl IntoValue<ContainerShadow> for Dynamic<ContainerShadow<Lp>>

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fn into_value(self) -> Value<ContainerShadow>

Returns this type as a Value.
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impl IntoValue<ContainerShadow> for Dynamic<ContainerShadow<Px>>

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fn into_value(self) -> Value<ContainerShadow>

Returns this type as a Value.
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impl IntoValue<ContainerShadow> for Point<Dimension>

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fn into_value(self) -> Value<ContainerShadow>

Returns this type as a Value.
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impl IntoValue<ContainerShadow> for Point<Lp>

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fn into_value(self) -> Value<ContainerShadow>

Returns this type as a Value.
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impl IntoValue<ContainerShadow> for Point<Px>

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fn into_value(self) -> Value<ContainerShadow>

Returns this type as a Value.
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impl<Unit: PartialEq> PartialEq for ContainerShadow<Unit>

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fn eq(&self, other: &ContainerShadow<Unit>) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<Unit> Round for ContainerShadow<Unit>
where Unit: Round,

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fn round(self) -> Self

Returns self rounded to the nearest whole number.
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fn ceil(self) -> Self

Returns self raised to the next whole number further away from 0.
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fn floor(self) -> Self

Returns self lowered to the next whole number closer to 0.
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impl<Unit> ScreenScale for ContainerShadow<Unit>
where Unit: ScreenScale<Lp = Lp, Px = Px, UPx = UPx>,

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type Lp = ContainerShadow<Lp>

This type when measuring with Lp.
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type Px = ContainerShadow<Px>

This type when measuring with Px.
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type UPx = ContainerShadow<UPx>

This type when measuring with UPx.
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fn into_px(self, scale: Fraction) -> Self::Px

Converts this value from its current unit into device pixels (Px) using the provided scale factor.
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fn from_px(px: Self::Px, scale: Fraction) -> Self

Converts from pixels into this type, using the provided scale factor.
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fn into_upx(self, scale: Fraction) -> Self::UPx

Converts this value from its current unit into device pixels (UPx) using the provided scale factor.
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fn from_upx(px: Self::UPx, scale: Fraction) -> Self

Converts from unsigned pixels into this type, using the provided scale factor.
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fn into_lp(self, scale: Fraction) -> Self::Lp

Converts this value from its current unit into device independent pixels (Lp) using the provided scale factor.
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fn from_lp(lp: Self::Lp, scale: Fraction) -> Self

Converts from Lp into this type, using the provided scale factor.
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impl<Unit: Copy> Copy for ContainerShadow<Unit>

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impl<Unit: Eq> Eq for ContainerShadow<Unit>

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impl<Unit> StructuralPartialEq for ContainerShadow<Unit>

Auto Trait Implementations§

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impl<Unit> Freeze for ContainerShadow<Unit>
where Unit: Freeze,

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impl<Unit> RefUnwindSafe for ContainerShadow<Unit>
where Unit: RefUnwindSafe,

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impl<Unit> Send for ContainerShadow<Unit>
where Unit: Send,

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impl<Unit> Sync for ContainerShadow<Unit>
where Unit: Sync,

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impl<Unit> Unpin for ContainerShadow<Unit>
where Unit: Unpin,

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impl<Unit> UnwindSafe for ContainerShadow<Unit>
where Unit: UnwindSafe,

Blanket Implementations§

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impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
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fn adapt_into_using<M>(self, method: M) -> D
where M: TransformMatrix<T>,

Convert the source color to the destination color using the specified method.
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fn adapt_into(self) -> D

Convert the source color to the destination color using the bradford method by default.
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impl<T> Any for T
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fn arrays_from(colors: C) -> T

Cast a collection of colors into a collection of arrays.
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impl<T, C> ArraysInto<C> for T
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fn arrays_into(self) -> C

Cast this collection of arrays into a collection of colors.
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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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fn components_from(colors: C) -> T

Cast a collection of colors into a collection of color components.
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Convert into T with values clamped to the color defined bounds Read more
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