Struct cushy::window::CushyWindow

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pub struct CushyWindow { /* private fields */ }
Expand description

A standalone Cushy window.

This type allows rendering Cushy applications directly into any wgpu application.

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impl CushyWindow

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pub fn prepare<W>(&mut self, window: W, device: &Device, queue: &Queue)

Prepares all necessary resources and operations necessary to render the next frame.

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pub fn render( &mut self, pass: &RenderPassDescriptor<'_>, device: &Device, queue: &Queue, ) -> Option<SubmissionIndex>

Renders this window in a wgpu render pass created from pass.

Returns the submission index of the last command submission, if any commands were submitted.

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pub fn render_with( &mut self, pass: &RenderPassDescriptor<'_>, device: &Device, queue: &Queue, additional_drawing: Option<&Drawing>, ) -> Option<SubmissionIndex>

Renders this window in a wgpu render pass created from pass.

Returns the submission index of the last command submission, if any commands were submitted.

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pub fn render_into( &mut self, texture: &Texture, load_op: LoadOp<Color>, device: &Device, queue: &Queue, ) -> Option<SubmissionIndex>

Renders this window into texture after performing load_op.

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pub fn graphics<'gfx>( &'gfx mut self, device: &'gfx Device, queue: &'gfx Queue, ) -> Graphics<'gfx>

Returns a new [kludgine::Graphics] context for this window.

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pub fn set_focused(&mut self, focused: bool)

Sets the window’s focused status.

Being focused means that the window is expecting to be able to receive user input.

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pub fn set_occluded<W>(&mut self, window: &W, occluded: bool)

Sets the window’s occlusion status.

This should only be set to true if the window is not visible at all to the end user due to being offscreen, minimized, or fully hidden behind other windows.

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pub fn request_close<W>(&mut self, window: W) -> bool

Requests that the window close.

Returns true if the request should be honored.

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pub const fn size(&self) -> Size<UPx>

Returns the current size of the window.

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pub const fn dpi_scale(&self) -> Fraction

Returns the current DPI scale of the window.

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pub fn effective_scale(&self) -> Fraction

Returns the effective scale of the window.

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pub fn resize<W>( &mut self, window: &W, new_size: Size<UPx>, new_scale: impl Into<Fraction>, new_zoom: impl Into<Fraction>, queue: &Queue, )

Updates the dimensions and DPI scaling of the window.

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pub fn set_position(&mut self, new_position: Point<Px>)

Sets the window’s position.

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pub fn keyboard_input<W>( &mut self, window: W, device_id: DeviceId, input: KeyEvent, is_synthetic: bool, ) -> EventHandling

Provide keyboard input to this virtual window.

Returns whether the event was HANDLED or IGNORED.

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pub fn mouse_wheel<W>( &mut self, window: W, device_id: DeviceId, delta: MouseScrollDelta, phase: TouchPhase, ) -> EventHandling

Provides mouse wheel input to this window.

Returns whether the event was HANDLED or IGNORED.

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pub fn ime<W>(&mut self, window: W, ime: &Ime) -> EventHandling

Provides input manager events to this window.

Returns whether the event was HANDLED or IGNORED.

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pub fn cursor_moved<W>( &mut self, window: W, device_id: DeviceId, position: impl Into<Point<Px>>, )

Provides cursor movement events to this window.

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pub fn cursor_left<W>(&mut self, window: W)

Notifies the window that the cursor is no longer within the window.

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pub fn mouse_input<W>( &mut self, window: W, device_id: DeviceId, state: ElementState, button: MouseButton, ) -> EventHandling

Provides mouse input events to tihs window.

Returns whether the event was HANDLED or IGNORED.

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fn adapt_into_using<M>(self, method: M) -> D
where M: TransformMatrix<T>,

Convert the source color to the destination color using the specified method.
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fn adapt_into(self) -> D

Convert the source color to the destination color using the bradford method by default.
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fn arrays_from(colors: C) -> T

Cast a collection of colors into a collection of arrays.
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fn arrays_into(self) -> C

Cast this collection of arrays into a collection of colors.
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The number type that’s used in parameters when converting.
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Cast a collection of colors into a collection of unsigned integers.
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Cast this collection of unsigned integers into a collection of colors.
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