pub struct Scroll {
pub scroll: Dynamic<Point<UPx>>,
/* private fields */
}
Expand description
A widget that supports scrolling its contents.
Fields§
§scroll: Dynamic<Point<UPx>>
The current scroll position.
When a new value is assigned to this, this widget will scroll its contents. If a value is out of bounds of the maximum scroll, it will be clamped and this dynamic will be updated with clamped scroll.
Implementations§
source§impl Scroll
impl Scroll
sourcepub fn new(contents: impl MakeWidget) -> Self
pub fn new(contents: impl MakeWidget) -> Self
Returns a new scroll widget containing contents
that allows scrolling
vertically or horizontally.
sourcepub fn horizontal(contents: impl MakeWidget) -> Self
pub fn horizontal(contents: impl MakeWidget) -> Self
Returns a new scroll widget that allows scrolling contents
horizontally.
sourcepub fn vertical(contents: impl MakeWidget) -> Self
pub fn vertical(contents: impl MakeWidget) -> Self
Returns a new scroll widget that allows scrolling contents
vertically.
sourcepub fn preserve_max_scroll(self, preserve: impl IntoValue<bool>) -> Self
pub fn preserve_max_scroll(self, preserve: impl IntoValue<bool>) -> Self
Sets whether the scroll view will stay scrolled to the maximum when a child is resized.
When enabled, this setting allows the scroll view to remain scrolled to
the bottom or to the right when its contents grow. The default value for
this setting is true
.
sourcepub const fn max_scroll(&self) -> &DynamicReader<Point<UPx>>
pub const fn max_scroll(&self) -> &DynamicReader<Point<UPx>>
Returns a reader for the maximum scroll value.
This represents the maximum amount that the scroll can be moved by.
sourcepub fn content_size(&self) -> DynamicReader<Size<UPx>>
pub fn content_size(&self) -> DynamicReader<Size<UPx>>
Returns a reader for the size of the scrollable area.
sourcepub fn control_size(&self) -> DynamicReader<Size<UPx>>
pub fn control_size(&self) -> DynamicReader<Size<UPx>>
Returns a reader for the size of this Scroll widget.
Trait Implementations§
source§impl Widget for Scroll
impl Widget for Scroll
source§fn unmounted(&mut self, context: &mut EventContext<'_>)
fn unmounted(&mut self, context: &mut EventContext<'_>)
source§fn hit_test(
&mut self,
_location: Point<Px>,
_context: &mut EventContext<'_>,
) -> bool
fn hit_test( &mut self, _location: Point<Px>, _context: &mut EventContext<'_>, ) -> bool
location
. Read moresource§fn hover(
&mut self,
_location: Point<Px>,
context: &mut EventContext<'_>,
) -> Option<CursorIcon>
fn hover( &mut self, _location: Point<Px>, context: &mut EventContext<'_>, ) -> Option<CursorIcon>
location
. Read moresource§fn unhover(&mut self, context: &mut EventContext<'_>)
fn unhover(&mut self, context: &mut EventContext<'_>)
source§fn redraw(&mut self, context: &mut GraphicsContext<'_, '_, '_, '_>)
fn redraw(&mut self, context: &mut GraphicsContext<'_, '_, '_, '_>)
source§fn layout(
&mut self,
available_space: Size<ConstraintLimit>,
context: &mut LayoutContext<'_, '_, '_, '_>,
) -> Size<UPx>
fn layout( &mut self, available_space: Size<ConstraintLimit>, context: &mut LayoutContext<'_, '_, '_, '_>, ) -> Size<UPx>
available_space
.source§fn mouse_wheel(
&mut self,
_device_id: DeviceId,
delta: MouseScrollDelta,
_phase: TouchPhase,
context: &mut EventContext<'_>,
) -> EventHandling
fn mouse_wheel( &mut self, _device_id: DeviceId, delta: MouseScrollDelta, _phase: TouchPhase, context: &mut EventContext<'_>, ) -> EventHandling
source§fn summarize(&self, fmt: &mut Formatter<'_>) -> Result
fn summarize(&self, fmt: &mut Formatter<'_>) -> Result
fmt
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fn full_control_redraw(&self) -> bool
source§fn mounted(&mut self, context: &mut EventContext<'_>)
fn mounted(&mut self, context: &mut EventContext<'_>)
source§fn accept_focus(&mut self, context: &mut EventContext<'_>) -> bool
fn accept_focus(&mut self, context: &mut EventContext<'_>) -> bool
source§fn focus(&mut self, context: &mut EventContext<'_>)
fn focus(&mut self, context: &mut EventContext<'_>)
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fn allow_blur(&mut self, context: &mut EventContext<'_>) -> bool
source§fn blur(&mut self, context: &mut EventContext<'_>)
fn blur(&mut self, context: &mut EventContext<'_>)
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fn activate(&mut self, context: &mut EventContext<'_>)
source§fn deactivate(&mut self, context: &mut EventContext<'_>)
fn deactivate(&mut self, context: &mut EventContext<'_>)
source§fn mouse_down(
&mut self,
location: Point<Px>,
device_id: DeviceId,
button: MouseButton,
context: &mut EventContext<'_>,
) -> EventHandling
fn mouse_down( &mut self, location: Point<Px>, device_id: DeviceId, button: MouseButton, context: &mut EventContext<'_>, ) -> EventHandling
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location: Point<Px>,
device_id: DeviceId,
button: MouseButton,
context: &mut EventContext<'_>,
)
fn mouse_drag( &mut self, location: Point<Px>, device_id: DeviceId, button: MouseButton, context: &mut EventContext<'_>, )
source§fn mouse_up(
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location: Option<Point<Px>>,
device_id: DeviceId,
button: MouseButton,
context: &mut EventContext<'_>,
)
fn mouse_up( &mut self, location: Option<Point<Px>>, device_id: DeviceId, button: MouseButton, context: &mut EventContext<'_>, )
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fn root_behavior( &mut self, context: &mut EventContext<'_>, ) -> Option<(RootBehavior, WidgetInstance)>
Auto Trait Implementations§
impl !Freeze for Scroll
impl !RefUnwindSafe for Scroll
impl Send for Scroll
impl Sync for Scroll
impl Unpin for Scroll
impl !UnwindSafe for Scroll
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