pub struct Input<Storage = String> {
pub value: Dynamic<Storage>,
pub placeholder: Value<String>,
/* private fields */
}
Expand description
A text input widget.
Fields§
§value: Dynamic<Storage>
The value of this widget.
placeholder: Value<String>
The placeholder text to display when no value is present.
Implementations§
source§impl<Storage> Input<Storage>where
Storage: InputStorage,
impl<Storage> Input<Storage>where
Storage: InputStorage,
sourcepub fn new(initial_value: impl IntoDynamic<Storage>) -> Self
pub fn new(initial_value: impl IntoDynamic<Storage>) -> Self
Returns a new widget containing initial_text
.
sourcepub fn placeholder(self, placeholder: impl IntoValue<String>) -> Self
pub fn placeholder(self, placeholder: impl IntoValue<String>) -> Self
Sets the placeholder
text, which is displayed when the field has an
empty value.
sourcepub fn mask_symbol(self, symbol: impl IntoValue<CowString>) -> Self
pub fn mask_symbol(self, symbol: impl IntoValue<CowString>) -> Self
Sets the symbol to use for masking sensitive content to symbol
.
Only the first unicode grapheme will be used for the symbol. A warning will be printed if a multi-grapheme string is provided.
When using a InputStorage
that is masked by default, the unicode
bullet character (\u{2022}
) is used as the default.
Trait Implementations§
source§impl<Storage> Widget for Input<Storage>where
Storage: InputStorage + Debug,
impl<Storage> Widget for Input<Storage>where
Storage: InputStorage + Debug,
source§fn hit_test(
&mut self,
_location: Point<Px>,
_context: &mut EventContext<'_>,
) -> bool
fn hit_test( &mut self, _location: Point<Px>, _context: &mut EventContext<'_>, ) -> bool
Returns true if this widget should respond to mouse input at
location
. Read moresource§fn accept_focus(&mut self, _context: &mut EventContext<'_>) -> bool
fn accept_focus(&mut self, _context: &mut EventContext<'_>) -> bool
This widget has been targeted to be focused. If this function returns
true, the widget will be focused. If false, Cushy will continue
searching for another focus target.
source§fn mouse_down(
&mut self,
location: Point<Px>,
_device_id: DeviceId,
_button: MouseButton,
context: &mut EventContext<'_>,
) -> EventHandling
fn mouse_down( &mut self, location: Point<Px>, _device_id: DeviceId, _button: MouseButton, context: &mut EventContext<'_>, ) -> EventHandling
A mouse button event has occurred at
location
. Returns whether the
event has been handled or not. Read moresource§fn hover(
&mut self,
_location: Point<Px>,
_context: &mut EventContext<'_>,
) -> Option<CursorIcon>
fn hover( &mut self, _location: Point<Px>, _context: &mut EventContext<'_>, ) -> Option<CursorIcon>
The widget is currently has a cursor hovering it at
location
. Read moresource§fn mouse_drag(
&mut self,
location: Point<Px>,
_device_id: DeviceId,
_button: MouseButton,
context: &mut EventContext<'_>,
)
fn mouse_drag( &mut self, location: Point<Px>, _device_id: DeviceId, _button: MouseButton, context: &mut EventContext<'_>, )
A mouse button is being held down as the cursor is moved across the
widget. Read more
source§fn mouse_up(
&mut self,
_location: Option<Point<Px>>,
_device_id: DeviceId,
_button: MouseButton,
_context: &mut EventContext<'_>,
)
fn mouse_up( &mut self, _location: Option<Point<Px>>, _device_id: DeviceId, _button: MouseButton, _context: &mut EventContext<'_>, )
A mouse button is no longer being pressed. Read more
source§fn redraw(&mut self, context: &mut GraphicsContext<'_, '_, '_, '_>)
fn redraw(&mut self, context: &mut GraphicsContext<'_, '_, '_, '_>)
Redraw the contents of this widget.
source§fn layout(
&mut self,
available_space: Size<ConstraintLimit>,
context: &mut LayoutContext<'_, '_, '_, '_>,
) -> Size<UPx>
fn layout( &mut self, available_space: Size<ConstraintLimit>, context: &mut LayoutContext<'_, '_, '_, '_>, ) -> Size<UPx>
Layout this widget and returns the ideal size based on its contents and
the
available_space
.source§fn keyboard_input(
&mut self,
_device_id: DeviceId,
input: KeyEvent,
_is_synthetic: bool,
context: &mut EventContext<'_>,
) -> EventHandling
fn keyboard_input( &mut self, _device_id: DeviceId, input: KeyEvent, _is_synthetic: bool, context: &mut EventContext<'_>, ) -> EventHandling
A keyboard event has been sent to this widget. Returns whether the event
has been handled or not.
source§fn ime(&mut self, ime: Ime, context: &mut EventContext<'_>) -> EventHandling
fn ime(&mut self, ime: Ime, context: &mut EventContext<'_>) -> EventHandling
An input manager event has been sent to this widget. Returns whether the
event has been handled or not.
source§fn focus(&mut self, context: &mut EventContext<'_>)
fn focus(&mut self, context: &mut EventContext<'_>)
The widget has received focus for user input.
source§fn blur(&mut self, context: &mut EventContext<'_>)
fn blur(&mut self, context: &mut EventContext<'_>)
The widget is no longer focused for user input.
source§fn summarize(&self, f: &mut Formatter<'_>) -> Result
fn summarize(&self, f: &mut Formatter<'_>) -> Result
Writes a summary of this widget into
fmt
. Read moresource§fn full_control_redraw(&self) -> bool
fn full_control_redraw(&self) -> bool
Returns true if this widget handles all built-in style components that
apply. Read more
source§fn mounted(&mut self, context: &mut EventContext<'_>)
fn mounted(&mut self, context: &mut EventContext<'_>)
The widget has been mounted into a parent widget. Read more
source§fn unmounted(&mut self, context: &mut EventContext<'_>)
fn unmounted(&mut self, context: &mut EventContext<'_>)
The widget has been removed from its parent widget.
source§fn unhover(&mut self, context: &mut EventContext<'_>)
fn unhover(&mut self, context: &mut EventContext<'_>)
The widget is no longer being hovered. Read more
source§fn advance_focus(
&mut self,
direction: VisualOrder,
context: &mut EventContext<'_>,
) -> EventHandling
fn advance_focus( &mut self, direction: VisualOrder, context: &mut EventContext<'_>, ) -> EventHandling
The widget should switch to the next focusable area within this widget,
honoring
direction
in a consistent manner. Returning HANDLED
will
cause the search for the next focus widget stop.source§fn allow_blur(&mut self, context: &mut EventContext<'_>) -> bool
fn allow_blur(&mut self, context: &mut EventContext<'_>) -> bool
The widget is about to lose focus. Returning true allows the focus to
switch away from this widget.
source§fn activate(&mut self, context: &mut EventContext<'_>)
fn activate(&mut self, context: &mut EventContext<'_>)
The widget has become the active widget.
source§fn deactivate(&mut self, context: &mut EventContext<'_>)
fn deactivate(&mut self, context: &mut EventContext<'_>)
The widget is no longer active.
source§fn mouse_wheel(
&mut self,
device_id: DeviceId,
delta: MouseScrollDelta,
phase: TouchPhase,
context: &mut EventContext<'_>,
) -> EventHandling
fn mouse_wheel( &mut self, device_id: DeviceId, delta: MouseScrollDelta, phase: TouchPhase, context: &mut EventContext<'_>, ) -> EventHandling
A mouse wheel event has been sent to this widget. Returns whether the
event has been handled or not. Read more
source§fn root_behavior(
&mut self,
context: &mut EventContext<'_>,
) -> Option<(RootBehavior, WidgetInstance)>
fn root_behavior( &mut self, context: &mut EventContext<'_>, ) -> Option<(RootBehavior, WidgetInstance)>
Returns a reference to a single child widget if this widget is a widget
that primarily wraps a single other widget to customize its behavior.
Auto Trait Implementations§
impl<Storage> Freeze for Input<Storage>
impl<Storage = String> !RefUnwindSafe for Input<Storage>
impl<Storage> Send for Input<Storage>where
Storage: Send,
impl<Storage = String> !Sync for Input<Storage>
impl<Storage> Unpin for Input<Storage>
impl<Storage = String> !UnwindSafe for Input<Storage>
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app
after opening self
in the center of the monitor the window
initially appears on.source§impl<T> Open for Twhere
T: MakeWindow,
impl<T> Open for Twhere
T: MakeWindow,
source§fn open<App>(self, app: &mut App) -> Result<WindowHandle, EventLoopError>where
App: Application + ?Sized,
fn open<App>(self, app: &mut App) -> Result<WindowHandle, EventLoopError>where
App: Application + ?Sized,
Opens the provided type as a window inside of
app
.§impl<T> Pointable for T
impl<T> Pointable for T
source§impl<T> Run for Twhere
T: MakeWidget,
impl<T> Run for Twhere
T: MakeWidget,
source§impl<T, C> TryComponentsInto<C> for Twhere
C: TryFromComponents<T>,
impl<T, C> TryComponentsInto<C> for Twhere
C: TryFromComponents<T>,
source§type Error = <C as TryFromComponents<T>>::Error
type Error = <C as TryFromComponents<T>>::Error
The error for when
try_into_colors
fails to cast.source§fn try_components_into(self) -> Result<C, <T as TryComponentsInto<C>>::Error>
fn try_components_into(self) -> Result<C, <T as TryComponentsInto<C>>::Error>
Try to cast this collection of color components into a collection of
colors. Read more
source§impl<T, U> TryIntoColor<U> for Twhere
U: TryFromColor<T>,
impl<T, U> TryIntoColor<U> for Twhere
U: TryFromColor<T>,
source§fn try_into_color(self) -> Result<U, OutOfBounds<U>>
fn try_into_color(self) -> Result<U, OutOfBounds<U>>
Convert into T, returning ok if the color is inside of its defined
range, otherwise an
OutOfBounds
error is returned which contains
the unclamped color. Read moresource§impl<C, U> UintsFrom<C> for Uwhere
C: IntoUints<U>,
impl<C, U> UintsFrom<C> for Uwhere
C: IntoUints<U>,
source§fn uints_from(colors: C) -> U
fn uints_from(colors: C) -> U
Cast a collection of colors into a collection of unsigned integers.
source§impl<C, U> UintsInto<C> for Uwhere
C: FromUints<U>,
impl<C, U> UintsInto<C> for Uwhere
C: FromUints<U>,
source§fn uints_into(self) -> C
fn uints_into(self) -> C
Cast this collection of unsigned integers into a collection of colors.