pub struct ScrollBar { /* private fields */ }
Expand description
A draggable bar that is used to scroll a region.
Implementations§
source§impl ScrollBar
impl ScrollBar
sourcepub fn new(
content_size: impl IntoDynamic<UPx>,
scroll_by: impl IntoDynamic<UPx>,
vertical: bool,
) -> Self
pub fn new( content_size: impl IntoDynamic<UPx>, scroll_by: impl IntoDynamic<UPx>, vertical: bool, ) -> Self
Creates a new scroll bar that updates scroll_by
to scroll across
content_size
.
If vertical
this bar will draw a bar from the top of the widget to the
bottom of the widget. Otherwise, the bar will be drawn from the left to
the right of the widget.
sourcepub fn preserve_max_scroll(
self,
preserve_max_scroll: impl IntoValue<bool>,
) -> Self
pub fn preserve_max_scroll( self, preserve_max_scroll: impl IntoValue<bool>, ) -> Self
Sets whether the scroll view will stay scrolled to the maximum when a child is resized.
When enabled, this setting allows the scroll view to remain scrolled to
the bottom or to the right when its contents grow. The default value for
this setting is true
.
sourcepub fn max_scroll(&self) -> DynamicReader<UPx>
pub fn max_scroll(&self) -> DynamicReader<UPx>
Returns a reader for the maximum scroll value.
This represents the maximum amount that the scroll can be moved by.
sourcepub fn mouse_wheel(
&mut self,
delta: MouseScrollDelta,
context: &mut EventContext<'_>,
) -> EventHandling
pub fn mouse_wheel( &mut self, delta: MouseScrollDelta, context: &mut EventContext<'_>, ) -> EventHandling
Applies the delta from a mouse wheel event.
Returns whether the event resulted in any scroll.
sourcepub fn synchronize_visibility_with(&mut self, other: &ScrollBar)
pub fn synchronize_visibility_with(&mut self, other: &ScrollBar)
Updates this scroll bar to synchronize its visibility with other
.
sourcepub fn show(&mut self, context: &mut EventContext<'_>)
pub fn show(&mut self, context: &mut EventContext<'_>)
Shows this scroll bar, automatically hiding after a short delay.
sourcepub fn hide(&mut self, context: &mut EventContext<'_>)
pub fn hide(&mut self, context: &mut EventContext<'_>)
Hides the scroll bar, if it can be hidden.
Trait Implementations§
source§impl Widget for ScrollBar
impl Widget for ScrollBar
source§fn redraw(&mut self, context: &mut GraphicsContext<'_, '_, '_, '_>)
fn redraw(&mut self, context: &mut GraphicsContext<'_, '_, '_, '_>)
source§fn hit_test(
&mut self,
_location: Point<Px>,
context: &mut EventContext<'_>,
) -> bool
fn hit_test( &mut self, _location: Point<Px>, context: &mut EventContext<'_>, ) -> bool
location
. Read moresource§fn hover(
&mut self,
_location: Point<Px>,
context: &mut EventContext<'_>,
) -> Option<CursorIcon>
fn hover( &mut self, _location: Point<Px>, context: &mut EventContext<'_>, ) -> Option<CursorIcon>
location
. Read moresource§fn unhover(&mut self, context: &mut EventContext<'_>)
fn unhover(&mut self, context: &mut EventContext<'_>)
source§fn layout(
&mut self,
available_space: Size<ConstraintLimit>,
context: &mut LayoutContext<'_, '_, '_, '_>,
) -> Size<UPx>
fn layout( &mut self, available_space: Size<ConstraintLimit>, context: &mut LayoutContext<'_, '_, '_, '_>, ) -> Size<UPx>
available_space
.source§fn mouse_wheel(
&mut self,
_device_id: DeviceId,
delta: MouseScrollDelta,
_phase: TouchPhase,
context: &mut EventContext<'_>,
) -> EventHandling
fn mouse_wheel( &mut self, _device_id: DeviceId, delta: MouseScrollDelta, _phase: TouchPhase, context: &mut EventContext<'_>, ) -> EventHandling
source§fn mouse_down(
&mut self,
location: Point<Px>,
_device_id: DeviceId,
_button: MouseButton,
context: &mut EventContext<'_>,
) -> EventHandling
fn mouse_down( &mut self, location: Point<Px>, _device_id: DeviceId, _button: MouseButton, context: &mut EventContext<'_>, ) -> EventHandling
location
. Returns whether the
event has been handled or not. Read moresource§fn mouse_drag(
&mut self,
location: Point<Px>,
_device_id: DeviceId,
_button: MouseButton,
_context: &mut EventContext<'_>,
)
fn mouse_drag( &mut self, location: Point<Px>, _device_id: DeviceId, _button: MouseButton, _context: &mut EventContext<'_>, )
source§fn mouse_up(
&mut self,
location: Option<Point<Px>>,
_device_id: DeviceId,
_button: MouseButton,
context: &mut EventContext<'_>,
)
fn mouse_up( &mut self, location: Option<Point<Px>>, _device_id: DeviceId, _button: MouseButton, context: &mut EventContext<'_>, )
source§fn summarize(&self, f: &mut Formatter<'_>) -> Result
fn summarize(&self, f: &mut Formatter<'_>) -> Result
fmt
. Read moresource§fn full_control_redraw(&self) -> bool
fn full_control_redraw(&self) -> bool
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fn mounted(&mut self, context: &mut EventContext<'_>)
source§fn unmounted(&mut self, context: &mut EventContext<'_>)
fn unmounted(&mut self, context: &mut EventContext<'_>)
source§fn accept_focus(&mut self, context: &mut EventContext<'_>) -> bool
fn accept_focus(&mut self, context: &mut EventContext<'_>) -> bool
source§fn focus(&mut self, context: &mut EventContext<'_>)
fn focus(&mut self, context: &mut EventContext<'_>)
source§fn advance_focus(
&mut self,
direction: VisualOrder,
context: &mut EventContext<'_>,
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fn advance_focus( &mut self, direction: VisualOrder, context: &mut EventContext<'_>, ) -> EventHandling
direction
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fn blur(&mut self, context: &mut EventContext<'_>)
source§fn activate(&mut self, context: &mut EventContext<'_>)
fn activate(&mut self, context: &mut EventContext<'_>)
source§fn deactivate(&mut self, context: &mut EventContext<'_>)
fn deactivate(&mut self, context: &mut EventContext<'_>)
source§fn keyboard_input(
&mut self,
device_id: DeviceId,
input: KeyEvent,
is_synthetic: bool,
context: &mut EventContext<'_>,
) -> EventHandling
fn keyboard_input( &mut self, device_id: DeviceId, input: KeyEvent, is_synthetic: bool, context: &mut EventContext<'_>, ) -> EventHandling
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&mut self,
context: &mut EventContext<'_>,
) -> Option<(RootBehavior, WidgetInstance)>
fn root_behavior( &mut self, context: &mut EventContext<'_>, ) -> Option<(RootBehavior, WidgetInstance)>
Auto Trait Implementations§
impl Freeze for ScrollBar
impl !RefUnwindSafe for ScrollBar
impl Send for ScrollBar
impl Sync for ScrollBar
impl Unpin for ScrollBar
impl !UnwindSafe for ScrollBar
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