pub struct ComponentProbe<Component>where
Component: ComponentDefinition,{ /* private fields */ }
Expand description
A widget that provides access to a ComponentDefinition
’s value through a
Dynamic
.
This widget enables access to runtime values provided by the theme without
creating a custom widget. After creating a probe, value()
can be used to observe and use the value.
The theme information retrieved will be the effective theme at the location the probe is inserted in the widget hierarchy.
Implementations§
source§impl<Component> ComponentProbe<Component>where
Component: ComponentDefinition,
impl<Component> ComponentProbe<Component>where
Component: ComponentDefinition,
sourcepub fn new(
component: Component,
initial_value: Component::ComponentType,
) -> Self
pub fn new( component: Component, initial_value: Component::ComponentType, ) -> Self
Returns a new probe that provides access to the runtime value of
Component
.
The initial contents of the dynamic will be initial_value
.
sourcepub fn new_wrapping(
component: Component,
initial_value: Component::ComponentType,
child: impl MakeWidget,
) -> Self
pub fn new_wrapping( component: Component, initial_value: Component::ComponentType, child: impl MakeWidget, ) -> Self
Returns a new probe wrapping child
that provides access to the runtime
value of this component.
The initial contents of the dynamic will be initial_value
.
sourcepub fn default_for(component: Component) -> Selfwhere
Component: ContextFreeComponent,
pub fn default_for(component: Component) -> Selfwhere
Component: ContextFreeComponent,
Returns a new probe that provides access to the runtime value of
Component
.
sourcepub fn default_wrapping(component: Component, child: impl MakeWidget) -> Selfwhere
Component: ContextFreeComponent,
pub fn default_wrapping(component: Component, child: impl MakeWidget) -> Selfwhere
Component: ContextFreeComponent,
Returns a new probe wrapping child
that provides access to the runtime
value of this component.
sourcepub const fn value(&self) -> &Dynamic<Component::ComponentType>
pub const fn value(&self) -> &Dynamic<Component::ComponentType>
Returns the dynamic that contains the component’s current value.
This dynamic’s contents will be updated whenever this probe is invalidated.
Trait Implementations§
source§impl<Component> Debug for ComponentProbe<Component>
impl<Component> Debug for ComponentProbe<Component>
source§impl<Component> WrapperWidget for ComponentProbe<Component>where
Component: ComponentDefinition + Debug + Send + 'static,
Component::ComponentType: PartialEq + Debug + Send + 'static,
impl<Component> WrapperWidget for ComponentProbe<Component>where
Component: ComponentDefinition + Debug + Send + 'static,
Component::ComponentType: PartialEq + Debug + Send + 'static,
source§fn adjust_child_constraints(
&mut self,
available_space: Size<ConstraintLimit>,
context: &mut LayoutContext<'_, '_, '_, '_>,
) -> Size<ConstraintLimit>
fn adjust_child_constraints( &mut self, available_space: Size<ConstraintLimit>, context: &mut LayoutContext<'_, '_, '_, '_>, ) -> Size<ConstraintLimit>
source§fn redraw_foreground(&mut self, context: &mut GraphicsContext<'_, '_, '_, '_>)
fn redraw_foreground(&mut self, context: &mut GraphicsContext<'_, '_, '_, '_>)
source§fn align_child(&self) -> bool
fn align_child(&self) -> bool
WrapperWidget::position_child
will honor
VerticalAlignment
and HorizontalAlignment
when positioning the
child widget.source§fn summarize(&self, f: &mut Formatter<'_>) -> Result
fn summarize(&self, f: &mut Formatter<'_>) -> Result
fmt
. Read moresource§fn root_behavior(
&mut self,
context: &mut EventContext<'_>,
) -> Option<RootBehavior>
fn root_behavior( &mut self, context: &mut EventContext<'_>, ) -> Option<RootBehavior>
source§fn redraw_background(&mut self, context: &mut GraphicsContext<'_, '_, '_, '_>)
fn redraw_background(&mut self, context: &mut GraphicsContext<'_, '_, '_, '_>)
source§fn layout_child(
&mut self,
available_space: Size<ConstraintLimit>,
context: &mut LayoutContext<'_, '_, '_, '_>,
) -> WrappedLayout
fn layout_child( &mut self, available_space: Size<ConstraintLimit>, context: &mut LayoutContext<'_, '_, '_, '_>, ) -> WrappedLayout
available_space
.source§fn position_child(
&mut self,
size: Size<Px>,
available_space: Size<ConstraintLimit>,
context: &mut LayoutContext<'_, '_, '_, '_>,
) -> WrappedLayout
fn position_child( &mut self, size: Size<Px>, available_space: Size<ConstraintLimit>, context: &mut LayoutContext<'_, '_, '_, '_>, ) -> WrappedLayout
size
.source§fn background_color(&mut self, context: &WidgetContext<'_>) -> Option<Color>
fn background_color(&mut self, context: &WidgetContext<'_>) -> Option<Color>
source§fn mounted(&mut self, context: &mut EventContext<'_>)
fn mounted(&mut self, context: &mut EventContext<'_>)
source§fn unmounted(&mut self, context: &mut EventContext<'_>)
fn unmounted(&mut self, context: &mut EventContext<'_>)
source§fn hit_test(
&mut self,
location: Point<Px>,
context: &mut EventContext<'_>,
) -> bool
fn hit_test( &mut self, location: Point<Px>, context: &mut EventContext<'_>, ) -> bool
location
.source§fn hover(
&mut self,
location: Point<Px>,
context: &mut EventContext<'_>,
) -> Option<CursorIcon>
fn hover( &mut self, location: Point<Px>, context: &mut EventContext<'_>, ) -> Option<CursorIcon>
location
.source§fn unhover(&mut self, context: &mut EventContext<'_>)
fn unhover(&mut self, context: &mut EventContext<'_>)
source§fn accept_focus(&mut self, context: &mut EventContext<'_>) -> bool
fn accept_focus(&mut self, context: &mut EventContext<'_>) -> bool
source§fn advance_focus(
&mut self,
direction: VisualOrder,
context: &mut EventContext<'_>,
) -> EventHandling
fn advance_focus( &mut self, direction: VisualOrder, context: &mut EventContext<'_>, ) -> EventHandling
direction
in a consistent manner. Returning HANDLED
will
cause the search for the next focus widget stop.source§fn focus(&mut self, context: &mut EventContext<'_>)
fn focus(&mut self, context: &mut EventContext<'_>)
source§fn allow_blur(&mut self, context: &mut EventContext<'_>) -> bool
fn allow_blur(&mut self, context: &mut EventContext<'_>) -> bool
source§fn blur(&mut self, context: &mut EventContext<'_>)
fn blur(&mut self, context: &mut EventContext<'_>)
source§fn activate(&mut self, context: &mut EventContext<'_>)
fn activate(&mut self, context: &mut EventContext<'_>)
source§fn deactivate(&mut self, context: &mut EventContext<'_>)
fn deactivate(&mut self, context: &mut EventContext<'_>)
source§fn mouse_down(
&mut self,
location: Point<Px>,
device_id: DeviceId,
button: MouseButton,
context: &mut EventContext<'_>,
) -> EventHandling
fn mouse_down( &mut self, location: Point<Px>, device_id: DeviceId, button: MouseButton, context: &mut EventContext<'_>, ) -> EventHandling
location
. Returns whether the
event has been handled or not. Read moresource§fn mouse_drag(
&mut self,
location: Point<Px>,
device_id: DeviceId,
button: MouseButton,
context: &mut EventContext<'_>,
)
fn mouse_drag( &mut self, location: Point<Px>, device_id: DeviceId, button: MouseButton, context: &mut EventContext<'_>, )
source§fn mouse_up(
&mut self,
location: Option<Point<Px>>,
device_id: DeviceId,
button: MouseButton,
context: &mut EventContext<'_>,
)
fn mouse_up( &mut self, location: Option<Point<Px>>, device_id: DeviceId, button: MouseButton, context: &mut EventContext<'_>, )
source§fn keyboard_input(
&mut self,
device_id: DeviceId,
input: KeyEvent,
is_synthetic: bool,
context: &mut EventContext<'_>,
) -> EventHandling
fn keyboard_input( &mut self, device_id: DeviceId, input: KeyEvent, is_synthetic: bool, context: &mut EventContext<'_>, ) -> EventHandling
source§fn ime(&mut self, ime: Ime, context: &mut EventContext<'_>) -> EventHandling
fn ime(&mut self, ime: Ime, context: &mut EventContext<'_>) -> EventHandling
source§fn mouse_wheel(
&mut self,
device_id: DeviceId,
delta: MouseScrollDelta,
phase: TouchPhase,
context: &mut EventContext<'_>,
) -> EventHandling
fn mouse_wheel( &mut self, device_id: DeviceId, delta: MouseScrollDelta, phase: TouchPhase, context: &mut EventContext<'_>, ) -> EventHandling
Auto Trait Implementations§
impl<Component> Freeze for ComponentProbe<Component>where
Component: Freeze,
impl<Component> !RefUnwindSafe for ComponentProbe<Component>
impl<Component> Send for ComponentProbe<Component>
impl<Component> Sync for ComponentProbe<Component>
impl<Component> Unpin for ComponentProbe<Component>where
Component: Unpin,
impl<Component> !UnwindSafe for ComponentProbe<Component>
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Dwp: WhitePoint<T>,
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) -> Style
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source§type Error = <C as TryFromComponents<T>>::Error
type Error = <C as TryFromComponents<T>>::Error
try_into_colors
fails to cast.source§fn try_components_into(self) -> Result<C, <T as TryComponentsInto<C>>::Error>
fn try_components_into(self) -> Result<C, <T as TryComponentsInto<C>>::Error>
source§impl<T, U> TryIntoColor<U> for Twhere
U: TryFromColor<T>,
impl<T, U> TryIntoColor<U> for Twhere
U: TryFromColor<T>,
source§fn try_into_color(self) -> Result<U, OutOfBounds<U>>
fn try_into_color(self) -> Result<U, OutOfBounds<U>>
OutOfBounds
error is returned which contains
the unclamped color. Read moresource§impl<C, U> UintsFrom<C> for Uwhere
C: IntoUints<U>,
impl<C, U> UintsFrom<C> for Uwhere
C: IntoUints<U>,
source§fn uints_from(colors: C) -> U
fn uints_from(colors: C) -> U
source§impl<C, U> UintsInto<C> for Uwhere
C: FromUints<U>,
impl<C, U> UintsInto<C> for Uwhere
C: FromUints<U>,
source§fn uints_into(self) -> C
fn uints_into(self) -> C
source§impl<T> Widget for Twhere
T: WrapperWidget,
impl<T> Widget for Twhere
T: WrapperWidget,
source§fn root_behavior(
&mut self,
context: &mut EventContext<'_>,
) -> Option<(RootBehavior, WidgetInstance)>
fn root_behavior( &mut self, context: &mut EventContext<'_>, ) -> Option<(RootBehavior, WidgetInstance)>
source§fn redraw(&mut self, context: &mut GraphicsContext<'_, '_, '_, '_>)
fn redraw(&mut self, context: &mut GraphicsContext<'_, '_, '_, '_>)
source§fn layout(
&mut self,
available_space: Size<ConstraintLimit>,
context: &mut LayoutContext<'_, '_, '_, '_>,
) -> Size<UPx>
fn layout( &mut self, available_space: Size<ConstraintLimit>, context: &mut LayoutContext<'_, '_, '_, '_>, ) -> Size<UPx>
available_space
.source§fn mounted(&mut self, context: &mut EventContext<'_>)
fn mounted(&mut self, context: &mut EventContext<'_>)
source§fn unmounted(&mut self, context: &mut EventContext<'_>)
fn unmounted(&mut self, context: &mut EventContext<'_>)
source§fn hit_test(
&mut self,
location: Point<Px>,
context: &mut EventContext<'_>,
) -> bool
fn hit_test( &mut self, location: Point<Px>, context: &mut EventContext<'_>, ) -> bool
location
. Read moresource§fn hover(
&mut self,
location: Point<Px>,
context: &mut EventContext<'_>,
) -> Option<CursorIcon>
fn hover( &mut self, location: Point<Px>, context: &mut EventContext<'_>, ) -> Option<CursorIcon>
location
. Read moresource§fn unhover(&mut self, context: &mut EventContext<'_>)
fn unhover(&mut self, context: &mut EventContext<'_>)
source§fn accept_focus(&mut self, context: &mut EventContext<'_>) -> bool
fn accept_focus(&mut self, context: &mut EventContext<'_>) -> bool
source§fn focus(&mut self, context: &mut EventContext<'_>)
fn focus(&mut self, context: &mut EventContext<'_>)
source§fn blur(&mut self, context: &mut EventContext<'_>)
fn blur(&mut self, context: &mut EventContext<'_>)
source§fn activate(&mut self, context: &mut EventContext<'_>)
fn activate(&mut self, context: &mut EventContext<'_>)
source§fn deactivate(&mut self, context: &mut EventContext<'_>)
fn deactivate(&mut self, context: &mut EventContext<'_>)
source§fn mouse_down(
&mut self,
location: Point<Px>,
device_id: DeviceId,
button: MouseButton,
context: &mut EventContext<'_>,
) -> ControlFlow<EventHandled, EventIgnored>
fn mouse_down( &mut self, location: Point<Px>, device_id: DeviceId, button: MouseButton, context: &mut EventContext<'_>, ) -> ControlFlow<EventHandled, EventIgnored>
location
. Returns whether the
event has been handled or not. Read moresource§fn mouse_drag(
&mut self,
location: Point<Px>,
device_id: DeviceId,
button: MouseButton,
context: &mut EventContext<'_>,
)
fn mouse_drag( &mut self, location: Point<Px>, device_id: DeviceId, button: MouseButton, context: &mut EventContext<'_>, )
source§fn mouse_up(
&mut self,
location: Option<Point<Px>>,
device_id: DeviceId,
button: MouseButton,
context: &mut EventContext<'_>,
)
fn mouse_up( &mut self, location: Option<Point<Px>>, device_id: DeviceId, button: MouseButton, context: &mut EventContext<'_>, )
source§fn keyboard_input(
&mut self,
device_id: DeviceId,
input: KeyEvent,
is_synthetic: bool,
context: &mut EventContext<'_>,
) -> ControlFlow<EventHandled, EventIgnored>
fn keyboard_input( &mut self, device_id: DeviceId, input: KeyEvent, is_synthetic: bool, context: &mut EventContext<'_>, ) -> ControlFlow<EventHandled, EventIgnored>
source§fn ime(
&mut self,
ime: Ime,
context: &mut EventContext<'_>,
) -> ControlFlow<EventHandled, EventIgnored>
fn ime( &mut self, ime: Ime, context: &mut EventContext<'_>, ) -> ControlFlow<EventHandled, EventIgnored>
source§fn mouse_wheel(
&mut self,
device_id: DeviceId,
delta: MouseScrollDelta,
phase: TouchPhase,
context: &mut EventContext<'_>,
) -> ControlFlow<EventHandled, EventIgnored>
fn mouse_wheel( &mut self, device_id: DeviceId, delta: MouseScrollDelta, phase: TouchPhase, context: &mut EventContext<'_>, ) -> ControlFlow<EventHandled, EventIgnored>
source§fn advance_focus(
&mut self,
direction: VisualOrder,
context: &mut EventContext<'_>,
) -> ControlFlow<EventHandled, EventIgnored>
fn advance_focus( &mut self, direction: VisualOrder, context: &mut EventContext<'_>, ) -> ControlFlow<EventHandled, EventIgnored>
direction
in a consistent manner. Returning HANDLED
will
cause the search for the next focus widget stop.source§fn allow_blur(&mut self, context: &mut EventContext<'_>) -> bool
fn allow_blur(&mut self, context: &mut EventContext<'_>) -> bool
source§fn summarize(&self, fmt: &mut Formatter<'_>) -> Result<(), Error>
fn summarize(&self, fmt: &mut Formatter<'_>) -> Result<(), Error>
fmt
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