pub struct VirtualList {
pub max_scroll: DynamicReader<Point<UPx>>,
pub scroll: Dynamic<Point<UPx>>,
/* private fields */
}
Expand description
A virtuallized list view
This widget allows scrolling a list of rows by lazily loading only the rows that are currently being displayed to the screen.
Fields§
§max_scroll: DynamicReader<Point<UPx>>
Maximum scroll value - max_scroll.y
+ control_size.height
should be
the height of the content.
scroll: Dynamic<Point<UPx>>
Current scroll value. Changes to this dynamic will scroll the list programmatically.
Implementations§
source§impl VirtualList
impl VirtualList
sourcepub fn new<MakeRow, Row>(
item_count: impl IntoValue<usize>,
make_row: MakeRow,
) -> Self
pub fn new<MakeRow, Row>( item_count: impl IntoValue<usize>, make_row: MakeRow, ) -> Self
Creates a new VirtualList
that displays item_count
rows, loading
each row as needed by invoking make_row
.
make_row
will be called each time a new row becomes visible. As rows
are no longer visible, they will be freed, ensuring a minimum number of
widgets is kept in memory at any given time.
Each row will be sized to match the first visible row. To ensure all
rows have a consistent size, use the Resize
widget.
sourcepub const fn content_watcher(&self) -> &Watcher
pub const fn content_watcher(&self) -> &Watcher
Returns a Watcher
that when notified will force this list to reload
its contents, including the currently visible rows.
sourcepub const fn max_scroll(&self) -> &DynamicReader<Point<UPx>>
pub const fn max_scroll(&self) -> &DynamicReader<Point<UPx>>
Returns a reader for the maximum scroll value.
This represents the maximum amount that the scroll can be moved by.
sourcepub fn content_size(&self) -> DynamicReader<Size<UPx>>
pub fn content_size(&self) -> DynamicReader<Size<UPx>>
Returns a reader for the size of the scrollable area.
sourcepub fn control_size(&self) -> DynamicReader<Size<UPx>>
pub fn control_size(&self) -> DynamicReader<Size<UPx>>
Returns a reader for the size of this Scroll widget.
sourcepub fn visible_range(&self) -> DynamicReader<Range<usize>>
pub fn visible_range(&self) -> DynamicReader<Range<usize>>
Returns a reader for number of visible items. 0 indexed.
Trait Implementations§
source§impl Debug for VirtualList
impl Debug for VirtualList
source§impl Widget for VirtualList
impl Widget for VirtualList
source§fn hit_test(
&mut self,
_location: Point<Px>,
_context: &mut EventContext<'_>,
) -> bool
fn hit_test( &mut self, _location: Point<Px>, _context: &mut EventContext<'_>, ) -> bool
location
. Read moresource§fn hover(
&mut self,
_location: Point<Px>,
context: &mut EventContext<'_>,
) -> Option<CursorIcon>
fn hover( &mut self, _location: Point<Px>, context: &mut EventContext<'_>, ) -> Option<CursorIcon>
location
. Read moresource§fn unhover(&mut self, context: &mut EventContext<'_>)
fn unhover(&mut self, context: &mut EventContext<'_>)
source§fn mounted(&mut self, context: &mut EventContext<'_>)
fn mounted(&mut self, context: &mut EventContext<'_>)
source§fn redraw(&mut self, context: &mut GraphicsContext<'_, '_, '_, '_>)
fn redraw(&mut self, context: &mut GraphicsContext<'_, '_, '_, '_>)
source§fn layout(
&mut self,
available_space: Size<ConstraintLimit>,
context: &mut LayoutContext<'_, '_, '_, '_>,
) -> Size<UPx>
fn layout( &mut self, available_space: Size<ConstraintLimit>, context: &mut LayoutContext<'_, '_, '_, '_>, ) -> Size<UPx>
available_space
.source§fn mouse_wheel(
&mut self,
_device_id: DeviceId,
delta: MouseScrollDelta,
_phase: TouchPhase,
context: &mut EventContext<'_>,
) -> EventHandling
fn mouse_wheel( &mut self, _device_id: DeviceId, delta: MouseScrollDelta, _phase: TouchPhase, context: &mut EventContext<'_>, ) -> EventHandling
source§fn summarize(&self, f: &mut Formatter<'_>) -> Result
fn summarize(&self, f: &mut Formatter<'_>) -> Result
fmt
. Read moresource§fn full_control_redraw(&self) -> bool
fn full_control_redraw(&self) -> bool
source§fn unmounted(&mut self, context: &mut EventContext<'_>)
fn unmounted(&mut self, context: &mut EventContext<'_>)
source§fn accept_focus(&mut self, context: &mut EventContext<'_>) -> bool
fn accept_focus(&mut self, context: &mut EventContext<'_>) -> bool
source§fn focus(&mut self, context: &mut EventContext<'_>)
fn focus(&mut self, context: &mut EventContext<'_>)
source§fn advance_focus(
&mut self,
direction: VisualOrder,
context: &mut EventContext<'_>,
) -> EventHandling
fn advance_focus( &mut self, direction: VisualOrder, context: &mut EventContext<'_>, ) -> EventHandling
direction
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fn allow_blur(&mut self, context: &mut EventContext<'_>) -> bool
source§fn blur(&mut self, context: &mut EventContext<'_>)
fn blur(&mut self, context: &mut EventContext<'_>)
source§fn activate(&mut self, context: &mut EventContext<'_>)
fn activate(&mut self, context: &mut EventContext<'_>)
source§fn deactivate(&mut self, context: &mut EventContext<'_>)
fn deactivate(&mut self, context: &mut EventContext<'_>)
source§fn mouse_down(
&mut self,
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device_id: DeviceId,
button: MouseButton,
context: &mut EventContext<'_>,
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fn mouse_down( &mut self, location: Point<Px>, device_id: DeviceId, button: MouseButton, context: &mut EventContext<'_>, ) -> EventHandling
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device_id: DeviceId,
button: MouseButton,
context: &mut EventContext<'_>,
)
fn mouse_drag( &mut self, location: Point<Px>, device_id: DeviceId, button: MouseButton, context: &mut EventContext<'_>, )
source§fn mouse_up(
&mut self,
location: Option<Point<Px>>,
device_id: DeviceId,
button: MouseButton,
context: &mut EventContext<'_>,
)
fn mouse_up( &mut self, location: Option<Point<Px>>, device_id: DeviceId, button: MouseButton, context: &mut EventContext<'_>, )
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Auto Trait Implementations§
impl !Freeze for VirtualList
impl !RefUnwindSafe for VirtualList
impl Send for VirtualList
impl !Sync for VirtualList
impl Unpin for VirtualList
impl !UnwindSafe for VirtualList
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